01. handelot times Issue 16 02. Intro THE HANDELOT TIMES- The Online B2B Magazine for Electronics Wholesalers The tech industry is changing quickly and we want to keep you up to date with the latest news. We are developing ourselves by opening up to new innovations in IT. We are growing and keeping a reliable source of B2B information from all over the world. With The Handelot Times, we will bring you more information about market trends, share cutting-edge ideas, and bring our world together with yours. Handelot.com- 10 years on the market The Handelot Times: Design: Adam Mieloszynski Copywriter: Melania Romanelli Copywriter: Brendan James Copywriter: Kazi Najib Ashraf Copywriter: The Old Hand Associates of the organisation: Taha Tuzuner – Business Consultant Team Leader Dima Malovanyi – Business Consultant Team Leader Alicja Gogola – Business Consultant Omar Benabdellah – Business Consultant Koushik Deka – Business Consultant Jon Rodriguez – Business Consultant Venktesh Prasad – Business Consultant Jack Serdak – Business Consultant Victoria Chen – Business Development Iryna Mats – Administrative Manager Basak Senturk – Partner Coordinator Team Lead Trang Nguyen – Partner Coordinator Katarzyna Mroczkowska – Partner Coordinator Paulina Franikowska – Partner Coordinator Elzbieta Di Franco – Partner Coordinator Svitlana Shaposhnikova – Graphic designer Khrystyna Terletska – Administration Tetiana Handziuk – Administration Agnieszka Pulawska – CFO Valentyn Petruchek – Head of Development Alexander Golovnya – Development Cesar Gonzalez Patryk Skowron Advertising: For quotes please email times@handelot.com or call us at +48717152600. 03. Index 04-05. Quick Hits 2 QUICK HITS A selection of news from around the tech world. Huawei’s struggles to maintain legitimacy and trustworthiness in the Western world continue. Telegeography reports that the governments of Estonia and the United States have signed a memorandum of understanding to restrict the use of the Chinese firm’s equipment in the continuing rollout of the Baltic nation’s 5G network. That is not to say the besieged company doesn’t have its own allies and opportunities, as the same source says they have inked a deal with Telekom Malaysia to develop the country’s 5G infrastructure. Even as Huawei’s struggles continue, they are still a major contributor to economies around the globe. According to a study by Oxford Economics, Huawei contributed 12.8 million euros to the European Union’s overall GDP in 2018 and is directly or indirectly responsible for over 169,000 jobs on the continent. In other, non-Huawei related news, the BT (British Telecom) Group reports a 1% year-on-year decline in revenue for the half-year ending September 30, per Telegeography, assigning blame to ‘the impact of regulation, declines in legacy products and strategically reducing low margin business’. Apple, surprisingly, seems to be another victim in the US-China trade war. Bloomberg says the firm is seeking duty relief to the tune of $110 billion for parts imported from China. This is not the first time Apple has made such a request to the US Trade Representative’s office; Apple has been granted some leeway on duty fees in the past depending on whether or not parts could be acquired from other countries. In Poland, 5G is expanding in profile. Orange has begun testing 5G in the eastern city of Lublin, says Telecompaper, while T-Mobile has launched an indoor 5G pilot at the hub:raum Innovation Centre in Krakow. In an effort to persuade Taiwan to integrate more fully with China, Chinese President Xi Jinping announced incentives for engagement in numerous areas of public life, not the least of which is technology. Bloomberg News reports that Taiwan stands to gain greater access to China’s markets in 5G and other “major technologies”, as well as expedited imports to the mainland. Samsung is shutting down production of its custom CPU cores, says GSMArena. From December 31, Samsung’s phones will use cores that are at least partially manufactured by other firms such as ARM and Qualcomm. GSMArena further reports that Samsung’s new Galaxy S10, which will contain a 4370 mAh battery, will come equipped with the Snapdragon 855 SoC. Quick hits New AirPods Apple unveiled the new AirPods Pro, which are added to the AirPods 2 available on the market since the beginning of the year. The news and differences are many, but let's see what changes between the different models. Basically, there are five major differences. AirPods Pro, unlike 'classic' AirPods include active noise cancellation, Audio Transparency mode, water and sweat resistance thanks to IPX4 certification, adaptive equalizer, and in-ear design with three sets of bearings included in the package. Active noise cancellation and Audio Transparency mode at technical level are the two most interesting news. Apple says the AirPods Pro can block ambient noise so you can focus on what you're listening to. The headphones use two microphones (one facing outward and one facing inwards) to ensure noise cancellation. Audio transparency mode allows the sound to enter the surrounding environment, to talk more easily with others. This is an extremely important function if you use headphones for cycling, running or during training in crowded places. From the adaptive EQ front, Apple claims that the function automatically tunes music to the shape of your ears for a rich and consistent listening experience, which translates into superior sound quality. Resistance to water and sweat is also very important. Previous generations have shown that in case of contact with rain or sweat the earphones could be damaged. AirPods Pro have obtained IPX4 certification, which guarantees protection for up to 10 minutes from water or sweat splashes. Speaking of design, the AirPods Pro are slightly heavier (5.4 grams) compared to classic AirPods. A new in-ear design has been introduced that guarantees a 'universal fit' thanks to the bearings of three different sizes (L, M, S) present in the package. AirPods Pro offer a 5-hour battery life, with active noise cancellation, which become 4.5 hours otherwise. The data released by Apple speak of a talk time of 3.5 hours compared to the 3 hours of classic AirPods. As for listening to music, AirPods Pro offers 24 hours of listening if you also use the wireless charging case. Finally, the case is able to offer 1 hour of listening with 5 minutes of charge. Facebook and health Facebook has announced the launch of a new tool called Preventive Health, which is currently available only in the United States. Mark Zuckerberg's company has emphasized that the tool will allow to discover, through the mobile app, the type of preventive screening recommended based on sex and age. Preventive Health will therefore advise you to carry out blood tests to find out if you have diabetes, cholesterol or a mammogram. Initially the tool will focus on tests related to heart disease and cancer, which are the two leading causes of death in the United States and affect millions of people every year. Preventive Health will allow you to set a reminder for the checkup and mark them as completed. Facebook, for American users, points out that the tests recommended by Preventive Health are free with insurance coverage, but the tool is also able to indicate low-cost options. Should the location services be active, it will be possible to use the app to find the nearest qualified health centers. But that's not all, because it is also able to direct people to locations where it is possible to carry out flu vaccines, pharmacies, clinics and emergency aid. Finally, the social network pointed out that Preventive Health does not provide the company with access to test results. Facebook also will not share the business with third-party apps. Elon Musk on trial The Los Angeles judge rejected the request made by the lawyers of Elon Musk to file the libel case filed by the English diver following charges made by the CEO of SpaceX on his official Twitter account. In light of this decision, the South African will go to trial against Vernon Unsworth. For those who did not follow the story, last year Musk accused Unsworth of being 'a pedophile' through a tweet published on his profile. It all started in the period in which technologies were discussed to put in place to save the Thai soccer team trapped in the cave. Musk, along with some of his engineers, had developed a mini submarine to send to Thailand, but the proposal was criticized by Unsworth who called it a simple publicity stunt. As a result of this release, Musk published the famous 'pedo guy' tweet, only to apologize for going back a month later and increasing the dose. According to some recent revelations, in the following months Musk would have spent $ 50,000 to investigate the diver. At the beginning of the month, in an e-mail presented by his lawyer to the judge, the South African again retracted and called himself 'an idiot'. Last year the lawyers of the entrepreneur had also tried to mediate with Unsworth, but evidently the attempts failed. Uber Eats Drones: updates Let's start with the sore point: the Uber Eats drone will not land with the food ordered online directly in the garden, but it will have a fundamental role to speed up door-to-door delivery in a clear way, completing a project that was already discussed at the end of 2018 when was anticipated by the number one Dara Khosrowshahi. Presented for the Forbes 30 under 30 event, this small aircraft capable of taking off and landing vertically on its own can carry meals for two people. The battery will last just eight minutes including loading and unloading for up to nineteen kilometers of travel. Given the autonomy so narrow, not unlike that of the Amazon project, the drone will go to retrieve the envelopes from the restaurant and take them quickly to the nearest Uber Eats collection point where scooters, bikes or cars will be unleashed for the last part of the delivery to the user's door. Moreover, the Uber Eats drone will be equipped with rotating wings with six rotors that can increase speed and efficiency by moving from vertical to horizontal propulsion. A system called Elevate Cloud will be used to monitor the 'airspace' to always know which drones are flying and where, so that the user will also be able to receive precise notification of the timing. When will this service arrive? In 2018 at least three years were assumed (therefore, 2021), but the first texts should start as early as next summer 2020 at San Diego in California, the same place where tests have already taken place in collaboration with McDonald's. 06-07. VIP Interview Ahmad Al-thanayyyan-2pages 1. Can you tell us a little bit about yourself? About your background? • ● I graduated with a Bachelor and a Master of Computer Engineering from Arizona State University. I have worked as a computer engineer, an instructor at several universities (as I enjoy teaching and mentoring students to prepare them for the post-university experience). • • 2. Ahmad, how did you get into this business? • ● Well, my software engineer team and I had a platform to route SMS messaging to two carriers (Zian and Oreedoo). Blackberry handsets gained market share in the consumer market in North America in 2005. Therefore, I thought it would be a good opportunity to get into this business around 2007. My family agreed to get into this business. BlackBerry handsets were in the corporate market only. By the middle of 2008, BlackBerry handsets were in huge demand in the consumer market in Kuwait. This is how we started. • • 3. Al-Thanayyan sounds like a Kuwaiti royal family. Many people are asking me about this. Are you coming from a royal family? • ● Haha. No. I was very lucky to grow up in such a loving and hard-working family. My mother was a history teacher and businesswoman. My father was a ship captain and businessman as well. My ancestors on my father's side were doing trading around India, South Asia, and East Africa for hundreds of years. I learned from my parents and grandparents to do good things in life such as treating people like your family. When you commit, never go back even when it is a financial burden on you. It will pay off in the long term. • • 4. Can you tell us a little bit about AIC (Al-Thanayyan Internation Group) business in the Middle East? It seems you aimed most of your goals there. • ● AIC was founded by my father in Kuwait. By now, it is operating in Kuwait, Saudi Arabia (KSA), Dubai (UAE), Qatar, Bahrain, and Oman. We are doing business all over the world. AIC has an Apple agreement for several countries such as Kuwait, UAE, Oman, and soon KSA. There are a lot of markets to develop in that region. therefore, we have not achieved our goal yet in the Middle East. I hope we will one day. • • 5. I saw you exhibited with Gitex, how was it? • ● Our Gitex went excellent for us. Our team did amazing work to make it a successful event. We are proud of them. We had great feedback from our suppliers as well as our customers from all over the world. We are pleased with the outcome. • • • 6. You moved to the USA. Is there a particular reason why you are setting up a company there? • ● Well, I used to live in Arizona for many years. I made my move for good to the USA for a couple of reasons. First of all, as my family lives in Arizona, it is better for me and my children to work and live in the same country. It was hard to work apart from them with time different for about 10 to 11 hours. Second, Arizona has such beautiful nature and great quality of life. • • 7. What is your goal with Smart Telecom? • ● We are going to focus on the US as well as international trade and distribution. We will assist our suppliers and customers in the US in selling or buying from the Middle East and all over the world. Additionally, we will provide consultant services for franchisees and vendors who are interested in growing their business in the US or the Middle East. • • 8. Between the road trip, times advertising and handelot TEN sponsorship, you spend some money. Why did you do it? • ● First of all, we are impressed with Handelot.com’s management and its platform for providing high-quality selective companies in which it was vital for our growth to be competitive in the market. Therefore, we believe such an investment is truly worth it to meet reliable and strong companies. • • 9. What is your strategy for the future? • ● I am passionate about trade and distribution. For me, this is my happy place. I will continue to develop this field in the major trading hubs all over the world. • • 10. What would you pass the new/young generation of traders? • ● I would say your words and commitments to your customers and suppliers are the most important. You should always support both because without them you will never grow professionally. Never chase money. Chase knowledge. Knowledge is your worth and value. I always said that we spend a lot of time, effort and money to study at university to obtain a degree. Therefore, the good thing about a job, you learn and get paid. That's wonderful. Your work result is your value. Don't change work frequently whatever the reason: a company who is looking to hire a new employee will not look at your resume seriously. It’s not a good look. Also, you must be a team player to succeed. • 08.-10. App and smartphones useful for science-03 8. App and smartphones useful for science The best scientific apps that can make us do incredible experiments: monitor earthquakes, create a virtual particle accelerator and more. The smartphone is full of miniaturized sensors and equipment: instead of using them to take pictures or send messages to friends, you can use these tools for the sake of science. The software can transform a smartphone into a mobile scientific laboratory, making it possible to make surveys useful for research, monitor earthquakes, study birds, stars and elements and even project a virtual particle accelerator. Here are some of the best apps to use your smartphone for 'scientific' purposes. 1. eBird The app, managed by the Cornell Lab of Ornithology, not only allows to identify and record bird sightings, but also facilitates the sharing of these results with other users, including scientists who track bird populations around the world. First of all, the free app is installed, so its intuitive interface allows you to track the position and mark the birds located in the area. In addition to observation and sharing, the app also helps to identify doubtful species, provides data on common sightings in your locality, directs you to nearby sighting points and warns when the opportunity for a potentially rare sighting arises. If you ship to more remote regions, Bird also works offline, which is why it is one of the best scientific apps in circulation EBird is free for Android and iOS. 2. Star Walk One of the best scientific apps cannot miss one for observing the sky. Is that bright spot above the head a star or a planet? Ask your phone: Star Walk will use the device's sensors to find out where you are and what celestial objects the camera has in its viewfinder, then provide some information about the stars and planets you are observing. Even if you're not looking at the stars right now, the app will offer information on the night sky and can even trace the ISS through space. From sunset times to the geological composition of Mars, there is a lot of scientific content to explore. Star Walk is free for Android and iOS with ads. 3. NASA Globe Observer The NASA Globe Observer is another of the scientific apps that is based on user discoveries to help official scientific research. Currently, it is possible to use it to collect data in three areas: clouds, soil and mosquito habitat. In any case cited, photos are taken and the conditions are observed, so this information is sent to NASA. For example, let's say you decide to help with the clouds: with the app, you can take pictures of the sky, identify the types of clouds you see and record your position using the phone's GPS sensors. NASA can then compare what you have recorded with satellite images, which allows scientists to create a better picture of weather conditions and systems, which is invaluable for future research. The NASA Globe Observer app is free for Android and iOS. 4. MyShake Researchers at the University of California - Berkeley's Seismological Laboratory want to use smartphones to build a global image of seismic activity and that's why they developed MyShake: this scientific app relies on phone sensors to collect data, but it does so in the background , without affecting the usual activities of the device, so researchers can use this information to improve their seismic activity patterns and refine their prediction systems. The app itself is simple to use: it runs silently in the background, records the seismic activity and identifies the real tremors of the earthquake (several of the morning run-ups). However, you can use it for more than just collecting data: MyShake also allows you to view recent seismic movements in the vicinity or anywhere in the world and gives advice on what to do in the event of an earthquake. Ultimately, though, the main purpose is research, research that could save lives. MyShake is free for Android. 5. The Elements The periodic table is full of fascinating elements, yet it remains somewhat sadly two-dimensional: renew it with The Elements, one of the best interactive scientific apps for iOS devices that allows you to view each of the elements in its physical form, as well as giving information about it. For each element, you can enlarge the object and rotate it in three dimensions. In addition, it provides some quick insights and more detailed insights, such as properties, how it was discovered, its applications and even its current market price. The app also instructs users about the periodic table as a whole. Although it has a higher price than many apps on the list, it is a fantastic and educational app. The Elements costs € 9.99 for iOS. 6. AcceleratAR Have you ever wanted to build a particle accelerator in your room? This scientific app allows you to do just that, virtually, through the magic of augmented reality. The app allows the phone's camera to superimpose the digital graphics of a rudimentary particle accelerator on top of the physical world. It's not really the Large Hadron Collider, but it's still impressive. Some physical indicators are needed, in the form of paper cubes, to make it work. Once the app is downloaded, follow the instructions on the AcceleratAR website. While setting things up, you will learn about the physics of particle accelerators and electromagnetic fields, even if the particles that whiz around the table are only virtual. AcceleratAR is free for Android. 7. Wolfram Alpha Forget the graphing calculator. Wolfram Alpha (which can also be accessed through the website) is a very powerful search and calculation engine, one of the most successful scientific apps. This app can solve physics and chemistry formulas, list the properties of materials, display information about the geological layers of the Earth, produce detailed star maps and much more. Do you need to compare different metal alloys or analyze the movement of a spring pendulum or compare the energy production of two countries? Wolfram Alpha can find the answer in seconds. Its utilities also go beyond scientific data: this tool will solve complex mathematical equations, convert between units of measurement and even help to access meteorological data. Wolfram Alpha for Android and iOS. The price varies according to the plan and use. 8. Science Journal One of the best scientific apps is also one by Google. The Google Science Journal app provides tools to record data on surrounding conditions: for example, you can use your phone's sensors to get light, sound, pressure and motion measurements. It can also connect with external sensors with Bluetooth to collect data through such tools. Inside the application, you can integrate observations made with notes and photos. The clean, well-designed interface makes it easy to manually record data or have the app collect it automatically; you can also revisit previously noted logs and export them to other apps, such as spreadsheet programs, and this allows you to continue working from your phone, computer or web browser on any device. Science Journal is free for Android and iOS. 11. Novaphone - Mobile Phones 1 12-13. Handelot Sep. '19_ Handelot 10 Is The Future!_02 HANDELOT 10: THE FUTURE OF B2B NETWORKING! In November 2018, it was announced that the long-standing CeBIT convention was shutting down shop for good. The longstanding stalwart originally began a part of the original Hannover Trade Fair, but due to the increasing demand for home computers and personal electronic devices, the tech sector was spun off into its own event in 1986. Could its demise have been prevented? Perhaps the trade fair could have had more funding and resources poured into it, being kept alive like a zombie for the sake of pride. But maybe that the spin-off process that birthed it is the very same process that killed it, with apparent plans for fairs dedicated to niche areas like artificial intelligence forthcoming. One way or another, the show simply wasn’t built to withstand the evolving nature of the tech business. In 2019, the organisers behind CeBIT attempted to adapt to this new business environment by creating META Hannover, designed to create a favourable atmosphere for networking. Their heads were in the right place, but the event was small and perhaps started off on the wrong foot. Others have been more successful in organizing gatherings this year - ITC put on the eighth edition of its networking event in Malta, which had a great atmosphere and is showing considerable growth. And then some organizers weren’t so successful, as the big meetup in Athens was rather small in size and featured many of the same people you’d see at any other networking event. Based on the plethora of networking events that have taken place this year alone, the industry is coming around to where Handelot has been. We’ve always known that the future of parallel trading remains at its roots: the personal touch. For years, Handelot has created events with the right conditions to enable the formation of personal connections that are the foundation of long-lasting, durable business relationships. The industry has come to trust us as people who can make those connections happen! That is why this year, in our ongoing celebration of Handelot’s tenth anniversary, we are bringing you the Handelot 10 networking event at the Hotel Warszawianka, located just outside the Polish capital of Warsaw. Our choice of venue will enable us to innovate in our quest to help traders make the most of business opportunities. We strive to increase private networking, which is why, in addition to gatherings in larger conference rooms, we are booking twenty additional conference rooms, smaller in size, that will allow for more private conversations between potential business partners. Smaller spaces mean more quiet and fewer distractions, which means more focus on talking business and putting traders in the best position to win. Last but not least, the Warszawianka’s location just outside Warsaw is peaceful and quiet enough to help traders focus on the issues at hand, but just close enough to the big city to put you in reach of any need that might arise. It’s also a stone’s throw from Modlin Airport, one of Warsaw’s most important transportation hubs. Why do we put so much emphasis on networking? The most successful meets are those in which the movers and shakers of the parallel trading world can meet first and figure out the logistics later. Personal relationships can be built, and time and money can potentially be saved if partnerships don’t work out. In short, there’s less to risk and more to gain. It is up to you to make the greatest gains! Handelot has built itself on these very ideas, and we’re doubling down by creating new ways to help facilitate those business relationships while still giving everyone great value for their money. Don’t delay any further - reserve your spot at Handelot 10 by getting in touch! 14. Handelot Nov. '19_ Mobile Phones & Senior Citizens_01 REPORT: 70% OF SENIOR CITIZENS NOW ONLINE The World Wide Web was conceived of by Tim Berners-Lee, a British engineer and computer scientist, back in 1991. Berners-Lee was born in 1955, making him 64 years old as of the writing of this article. That means he is one year shy of the watermark commonly considered to be the entry age of senior citizenship. As the new decade comes forth, the godfather of the web will enter into a demographic that is typically assumed to have an aversion to technology. Except, studies show, that notion is completely false. A report from the World Economic Forum reveals that 70% of senior citizens are connected to the internet and use modern connective technology. As it turns out, this demographic rather likes using technology. 58% of adults ages 65 and older say technology has had a mostly positive impact on society, while roughly three-quarters of internet-using seniors say they go online on a daily basis. What’s more, nearly one in 10 are connected online almost constantly. The report also posits that senior citizens recognize the benefits of evolving technology, such as hearing aids, robots, and smart-home technology, to aid them as their health and mobility declines. Moreover, although seniors are less likely to adopt smartphones than the youth as of this point in time, the numbers of the ones that do aren’t negligible. Pew Research shows that smartphone ownership among seniors varies substantially by age: 59% of 65- to 69-year-olds own smartphones, but that share falls to 49% among 70- to 74-year-olds. Smartphone adoption drops off considerably among adults in their mid-70s and beyond. Some 31% of 75- to 79-year-olds say they own smartphones, while only 17% of those ages 80 and older are smartphone owners. While predictable, these figures have jumped by a factor of two in the past three years! All of this is not to say that current technology doesn’t pose challenges. A main issue of senior health is declining visibility. Smartphones are optical technologies first and foremost, and it can be all the more difficult to use as people get older (which explains diminishing numbers of smartphone ownership the higher age gets). Additionally, economic factors are more likely to determine ownership of smartphones for these older people, with those earning less being less likely to have one (ostensibly because other needs are more pressing as health declines). These findings fly in the face of commonly held stereotypes about older people and their relationship to technology. The World Economic Forum hopes that these findings are used to stimulate the development of technology-based, as well as policy-based, solutions. “We believe our aging population, which represents both opportunities and challenges, is a compelling business opportunity for the private sector, particularly among companies urgently trying to find how technology can best support older adults,” goes the report. “The economic power of older adults is a secret in plain sight, and the corporate community is just beginning to appreciate why academic institutions are investing in learning more about aging.” The challenge to bring older, poorer citizens into the technological fold is there, along with the desire to help bridge the gap. 15-18. Smartphone and chemistry-03 4. Smartphone, components and chemistry The smartphone is a must for all young people who use it for its computing, memory and data connection capabilities: it is basically a mobile phone that acts as a laptop. Most of the components are covered by a patent but smartphones have a lot in common and each is made up of certain materials. Of the 83 stable (non-radioactive) elements, at least 70 are found in smartphones. In the smartphones there are, albeit in small quantities, elements of the rare earth elements or elements that have an atomic number from 57 to 71 that allow the display of colors. To these elements, called lanthanides are added scandium and yttrium which have similar properties. The various smartphones contain 16 of the 17 elements and only the promethium is not present as radioactive. In addition to allowing the display of colors, rare earth metals, named by the U.S. Department of Energy 'technological metals' are used in acoustic circuits and devices: the smartphone would not be able to vibrate if neodymium and dysprosium were not present. Due to the limited diffusion of these elements, one of the next objectives of chemistry is to find suitable substances to replace them. Screen Most smartphones have a touchscreen, although the latter is not a component of the smartphone but a feature. The screen is made of alkaline-aluminosilicate material called Gorilla Glass specifically designed to be thin, light and resistant to shocks and scratches. It is a tempered glass obtained through a chemical process in which, under compression, an ionic exchange of Na + ions takes place with the larger K + ions. The glass is placed in a molten KNO3 bath at 400° C at which temperature the potassium ions replace the sodium ions originally present in the glass. Since the potassium ions have a greater reactivity than the sodium ion replace them; they occupy more space and create a compression with storage of potential elastic energy. When the glass cools they create a high level of compressive stress on the surface. The invention of the Gorilla Glass dates back to 1960 but was used in racing cars. In 2006 Steve Jobs contacted the manufacturer and adopted this type of glass in Apple's iPhone. The touchscreen used in smartphones is capacitive, although another type of resistive touchscreen has been used in first generation mobile phones. Their operation is based on the transmission of heat generated through the interaction of the user with the device: they are called capacitives because they are based on electrical devices called capacitors or capacitors, which have the task of detecting the temperature level in the interaction. The glass, even if it contains ions, is an insulator so it must be covered with a transparent conductive substance usually consisting of indium and tin oxide: the oxide is placed in thin strips so as to form a grid that acts as a capacitor. This conductive grid acts as a capacitor that stores energy; when the screen is touched a very small amount of electric charge enters the finger and a voltage drop is recorded and the place of the screen where the contact took place is processed by software that orders the action to be performed. The minimum electric current enters the finger as the skin, containing salts and moisture, forms an electrolytic solution. The body then becomes part of the circuit when it touches the screen. The chemical elements on the screen are basically indium, tin and oxygen, aluminum, silicon and potassium, yttrium, terbium, lanthanum, praseodymium, europium, dysprosium and gadolinium. Battery Most smartphones use lithium batteries where the positive electrode is made of lithium oxide and cobalt although other transition metals are used instead of cobalt while the negative electrode is made up of carbon in the form of graphite. The batteries are usually housed in an aluminum casing. Electronics A wide range of elements and compounds are present in the electronic part. The processor is made of silicon whose surface in contact with the oxygen of the air is covered with silicon dioxide. Silicon does not conduct electricity so it must be doped with other elements such as phosphorus, antimony, arsenic which have five valence electrons and give a non-doping type of elements such as boron, indium and gallium which have three valence electrons and give a doping Type p. The electrical components are made of copper, gold, silver and tantalum and a combination of tin, silver and copper is used in the welds. Microphone and speaker are made of neodymium, iron and boron alloys and sometimes also dysprosium and praseodymium. These are also found in the phone's vibration system. Almost all the elements are present a smartphone perhaps a tribute due to Mendeleeev. Case We end our visit inside the smartphone with the external part, the case. The elements used depend, in this case, on whether the case is made of metal, plastic or a mix between the two. The metal cases are made of magnesium alloys while the plastic ones have a carbon base. Often we also have flame retardants in Boron even though the tendency is to use alternative organic compounds. Sputtering Technique What is sputtering Sputtering is a technique used to deposit thin layers of material on a surface, it is carried out under vacuum, at pressures lower than 1 mBar. In sputtering a plasma erodes a piece of the material we want to deposit that is called the target. The target is placed at negative potential (300-800 V) and for this reason it attracts the positively charged atoms of the plasma that collide on the material giving their energy to the atoms of the target by spraying (sputtering) out of it the material atoms that for inertia will collide on the surface forming a thin micro layer of about 1 micron per minute. All this is preferably done in vacuum or in the presence of argon. Plasma is fundamental for sputtering and based on its quantity it is possible to sputter more or less quickly, so a technique was invented to speed up the process with the use of a magnetic structure called magnetron. To do sputtering we need: 1) a vacuum chamber that supports a pressure of 10 ^ -6 mBar, because the air disturbs the process; 2) of a magnetron as close as possible to the target; a direct current generator that delivers 100 W to 1KW; 3) two pumps, one rotary and one turbine; 4) any heating furnaces that reach a temperature of no more than half the melting temperature. Sputtering is used to create thin films, some tens of microns thick. The plasma adheres very well to the surface of the target. This technique is used to make: CDs, cell phone displays, solar panels, superconducting materials, and also to make materials harder by sputtering titanium for example. 19-22. VIP Gold 4 mobility 0048 CZ s.r.o. Czech Republic Praha AMC Elektronik Vertriebs GmbH Germany Köln AT7 GmbH Germany Wuppertal Bluefin Century s.r.o. Slovakia Bratislava Bluepoint Corporation Ltd United Kingdom Milton Keynes BM ELEctronics FZCO United Arab Emirates Dubai BOSS ENTERPRISE LTD China Hong Kong Cell-Tel MIDDLE EAST LLC United Arab Emirates Dubai Central point Europe s.r.o. Slovakia Pezinok Domo Trading Limited Malta Msida Dotson IT Asset Management Corp United States Dallas Euromedia Investment Group, S.L. Spain Torrent Eurostar Global Electronics Ltd United Kingdom Newcastle-under-Lyme Globomatik Informatica, S.L. Spain Almeria Guan Sheng Electronics Mobile Trading Co., LTD China Hong Kong HTP France Villeneuve-le-Garenne IGT IMPEX LIMITED Cyprus Nicosia Intrade d.o.o. Slovenia Maribor JEET UK LIMITED United Kingdom MIDDLESEX Jupiter GSM FZCO United Arab Emirates Dubai Komputronik S.A. Poland Poznan Krishna Wireless United States Doral KROWN MOBILES TRADING LLC United Arab Emirates Dubai LANDOTECH MOBILE SP Z.O.O Poland Kraków LFE distribution, LLC United States Miami LMD GROUP GOLD LTD Israel Ramat Gan Mardin Gsm LLC United States Doral MBD Telecom LTD Cyprus Nicosia MMM-Agramservis d.o.o. Croatia Zagreb NET WIRELESS INC United States New York NOVAPHONE sp. z.o.o S.K Poland Warsaw P.C.Distribution SPA Italy Napoli Pantheon Distribution GmbH Austria Klosterneuburg Parktel sp. z o.o. Poland Wroclaw PHF GmbH Germany Paderborn PhoneZone B.V. Netherlands BEVERWIJK PINES Sp. z o.o. Poland Wroclaw PPA International AG Germany Schönefeld Prestige Group Srl Italy Bari Q-CONN GmbH Austria Vienna Rixos FZE United Arab Emirates Dubai RS GLOBAL LTD United Kingdom London SELTE SPA Italy MILANO SG SPA Italy MIlano SGM Socher Inc United States New York SK & ASSOCIATES LTD United Kingdom Cheshire Smalltronic.pl Sp. z o.o. Sp. K. Poland Wyszków Smart Telecomm LLC United States Scottsdale Sound Business France Paris SPK Telecom FZCO United Arab Emirates Dubai Swift Telecom FZCO United Arab Emirates Dubai Tekpoint GmbH Austria Vienna TELPUR SRL Romania Bucuresti uv phone ltd Israel haifa Vtech Electronics Tecnology Limited China Hong Kong XTG S.A. Poland Wroclaw Yonida International Trading Corp. United States New York Yukatel GmbH Germany Offenbach am Main INHOME BOSS ENTERPRISE LTD China Hong Kong Domo Trading Limited Malta Msida Globomatik Informatica, S.L. Spain Almeria IGT IMPEX LIMITED Cyprus Nicosia Intrade d.o.o. Slovenia Maribor Krishna Wireless United States Doral KROWN MOBILES TRADING LLC United Arab Emirates Dubai LMD GROUP GOLD LTD Israel Ramat Gan MMM-Agramservis d.o.o. Croatia Zagreb NET WIRELESS INC United States New York P.C.Distribution SPA Italy Napoli Pantheon Distribution GmbH Austria Klosterneuburg SELTE SPA Italy MILANO SG SPA Italy MIlano SGM Socher Inc United States New York Smart Telecomm LLC United States Scottsdale XTG S.A. Poland Wroclaw Yukatel GmbH Germany Offenbach am Main IT Globomatik Informatica, S.L. Spain Almeria IGT IMPEX LIMITED Cyprus Nicosia Krishna Wireless United States Doral LMD GROUP GOLD LTD Israel Ramat Gan P.C.Distribution SPA Italy Napoli Pantheon Distribution GmbH Austria Klosterneuburg SGM Socher Inc United States New York Smart Telecomm LLC United States Scottsdale XTG S.A. Poland Wroclaw Yukatel GmbH Germany Offenbach am Main 23-24. VIP Article !!! The Old Hand_ Change 2 Change The first real effects of what I term the “Gold Rush” originated from the early Motorola 8000 series, which was born in 1983. It wasn’t until around 1989, with the introduction of the MicroTAC 9800X, that we saw such a breakthrough in the Gold Rush. With an original price tag in excess of $2,500, the MicroTAC 9800X could exceed twice that when exported to China. These were the early days when the parallel phone trading business caught fire and became what it is today. We have seen the switch from analogue to digital and the handheld phone to a user-friendly handheld computer (or smartphone). One of the earliest handheld phones in production was the Nokia 9000 Communicator series. The 9000 was one of the first ever smartphones, although back in the day it wasn’t called as such. It was referred to as a PDA: Personal Digital Assistant. With the desires and demand from consumers, accompanied by the incompetency and the arrogance of the manufacturers we have flipped from one brand to another, from Motorola to Nokia, from Nokia to Blackberry, from Blackberry to Apple and from Apple to Samsung. With each and every turn we have always followed the dollar, to profit at each and every turn we could whilst we rode the market along with its growth and its trends. During this journey we have all bought and sold for profit these feature phones and smartphones. Well, that’s the general idea, although I am sure that we didn’t always make a profit. So long as we won more times than we lost, we could carry on trading. Why wouldn’t we? The rewards were great, the business was growing and we had dynamics that didn’t exist within any other trading business on the planet. We didn’t need academic qualifications, we didn’t need years of training, we just needed to be in it or a part of it, having minimal ability to root out that deal. The liquid we needed to trade with would come, somewhere we would find it. There is always someone or some entity out there that fancies a quick buck and in those days there were plenty of quick bucks to make and plenty of people to invest in the dream. Year in, year out, the market became bigger and bigger until what we see and have today, an international phenomena: The Smartphone Business. More than 4 billion people in the world are connected to a network, and more than 1.6 billion smartphones sold around the world annually. Last year there was a decrease in global sales. The machine came to a grinding halt and the market stopped growing. In a nutshell, it peaked! Did you seriously think it could go on growing like that? Well, knowing a lot traders in the business personally (and having been one myself), I would say that a lot of people weren’t thinking. In the nicest possible way, most traders are live-or-die people. They live for the moment and, when the moment is prosperous, why bother thinking about tomorrow or the future? The business has peaked due to the total lack of innovation in new handsets, the high cost of new handsets combined with the total slowdown of the emerging markets. A good analogy I would use is the automotive industry. Although slower in growth rate, the principle was exactly the same. When this happens we have to analyse the market that we have come to love. As the automotive industry has done, so must we. If you look hard enough, you will see people already making vast changes to the way they conduct their business within the smartphone arena. The real question is: can you make sense of those changes and apply them to your business? Quite a few years ago I read a book called “Who Moved My Cheese?” written by Spencer Johnson. It had a profound effect on my life. If you are feeling “stuck” in a stagnant time warp and you feel that you are all out of ideas, then I suggest you read the book. The moral of what I am saying is that if you feel stuck and your creativity has failed you, then you are looking in the wrong place for the answers. There is absolutely no point looking in the same places you have historically looked to simply come back with the same answers you have historically been given. Give it up. It’s not working. It’s changed. The answers lie somewhere else, so go and look somewhere else. When vehicle manufacturers stopped selling vehicles, they had to reinvent their business. They offered deals, which included insurance, service and a whole host of financial packages that would baffle even Einstein. Smartphone distributors, through the manufacturers, are doing exactly the same: finance, trade-ins, and shorter contracts. They are not reinventing the wheel, they are just realigning it and that’s exactly what you have to do if you want to remain in the business. We see it in all sectors of business. Fintech (Financial Technology) in banking is a typical example of a huge business disruption and total change in direction. The business is changing so you need to change with it. Our business is not going to disappear overnight, in fact it’s not going to disappear at all. It will merely morph into something completely different, like a caterpillar to a butterfly. You need to move with it, to change and adapt with it. Your tenacity and thought processes have got you to where you where you are now. Don’t allow yourself to become idle and sit on your laurels, thinking the business will always remain the same. Change with it and it will change you and your life. We are all ever evolving. Keep The Faith The Old Hand 25-26. PPA - Mobile Phones 2 27-30. Brendan's Takeaways 2 TAKEAWAYS FROM THE EAST: AFRICAN EDITION When, in the course of certain technological events, the market takes a downturn, and when hopes of a quick rebound dissolve only for the malaise to become the status quo, the need to find a silver lining takes center stage. In discussing mobile phone shipments outright, there’s nothing more that can be said about the sad state of affairs that is plaguing our industry. Takeaways From The East is not one to tell you traders what you already know and feel, nor to beat the drums of gloom and doom! It’s time to look at interesting choices for opportunity that could point to new places to rake in serious revenue in the short term while we wait for the clouds to lift. Smartphone shipments in China and India continued their tale-of-two-cities trends in the third quarter of 2019. In the former, Huawei captured its biggest share of the domestic market to date at 40% even as the market shrank 6% year-on-year overall, according to Counterpoint Research. The top five brands -- Huawei, Vivo, Oppo, Xiaomi, and Apple, in that order -- accounted for 92% of the entire market, leaving no room for up-and-comers. In India, meanwhile, shipment numbers continue to soar as shipments reached a record 49 million units shipped. Even as Xiaomi led the way, the top five there only accounted for 73% of the market, indicating considerably more room to grow and improve. Counterpoint also reported that the fastest growing brands were RealMe, Vivo, OnePlus, and itel. Wait, who was that last one? Itel is but one brand of mobile telephone under the umbrella of Transsion Holdings, a Shenzhen-based manufacturer that, in addition to making significant waves in India by becoming the sixth-rated OEM there last quarter, has a considerable hold on smartphone markets all over the African continent. As a matter of fact, the magazine African Business ranked Transsion’s three mobile brands -- itel, Tecno, and Infinix -- in the top 30 of its Most Admired Brands in Africa list, rubbing shoulders not only with the likes of Apple and Google, but with world-renowned non-tech labels like Nestle and Mercedes-Benz. You don’t get that kind of reputation unless you’ve put in the work to build your brand by delivering a quality product that scratches the itches of its customer base. The company was originally founded in 2006 in Hong Kong as Transsion Technologies, which first started out working with featurephones. A couple of years later, Transsion put its first boots on the ground in Africa by setting up a subsidiary in Nigeria and very quickly expanding to several other African countries. Their ability to grow and sustain themselves, Quartz Africa says, can be attributed to its close cooperation with local research and development centers that understand the specific needs of particular markets there that had long gone underserved by mobile phone giants of our age. The outcome? Transsion’s brands are outselling household names like Nokia and Samsung in the featurephone market and doing laps around Huawei in the smartphone segment. What is Transsion doing that works so well? It is evident that the company is killing it in the market research game, as they have uncovered needs specific to African markets that have translated into unique features that have helped their brands reach such a high stature. Sub-Saharan Africa is home to the lowest electrification rates in the world. 42% of households in this region have reliable electricity according to a 2016 World Bank study. even if you happen to live in a larger city, that only means that 71% of urban households have access to regular power. Less power means less opportunity to charge a mobile phone, which is why Transsion has ensured their phones are equipped with long-lasting batteries to help customers get through unexpected blackouts. The quality and availability of electricity has effects on other smartphone amenities as well. As in any other part of the world, cameras are a major focal point of mobile devices. Where the major players of the industry are busy trotting out multi-camera setups, Transsion is simply concentrating on giving their African customer base the opportunity to take the best pictures possible. A combination of low light and dark skin can make for rather poor photography, especially where selfies are concerned. Through a careful photographic analysis of skin tone and facial composition, Transsion has been able to calibrate its phones specifically in the areas of exposure and timing. Electricity could also be a reason that cellular signals are spotty in these parts, which is why itel, Tecno and Infinix phones are equipped with dual SIM slots so that one network can pick up where a second fails. They also see fit to develop keyboards for languages like Amharic and Swahili. It’s little and overlooked things like these that have helped Transsion and its three brands stay away from being just more names in the crowd of Chinese mobile manufacturers domestically. Instead they look hard, think outside the box, and do their homework to create opportunity, growth and profit by plying their trade a not-yet-fully-tapped market. What’s more, Transsion has the luxury of not feeling the pressure to compete with the Samsungs, Huaweis, Apples and Xiaomis of the world. Even though the company makes smartphones, novelty takes a backseat to practicality and it makes no sense for them to strive to provide its customers with the latest and greatest. GSMA points out that much of sub-Saharan Africa hasn’t yet completed the analog-to-digital switchover, and as such, 5G is not likely to be a profitable venture in this region in the foreseeable feature. Even so, that hasn’t stopped Transsion from mimicking the aforementioned companies in creating a responsive and far-reaching after-sales care service called Carlcare and a smartphone accessories line dubbed Oraimo to complement their unique devices. Evidently, Transsion looks to reproduce its success in India, where niche customer needs can be met where they overlap with Africa’s and assuredly developed where they don’t. Counterpoint further notes that itel’s growth has been driven by localized marketing and strong offline expansion, being the top-selling sub-$70 smartphone at retail on the subcontinent. THE TAKEAWAY As the Handelot Times has been pointing out, emerging Chinese firms have been doing well to search for success outside of their home market. Though India has been a solid option, that window won’t remain open forever. African markets have specific needs that are being met from names that are little-known internationally, so it makes sense to save some space in stockrooms for products from Transsion and any other potential brands who are looking to profit by dedicating themselves to research and development in underserved markets. As sub-Saharan Africa’s infrastructure continues to develop and evolve, the trading opportunities are certain to follow. Additionally, price is sure to be an issue in trying to crack the Indian market. Though smartphone prices have plummeted in Africa, GSM Arena estimates that 134 million Indians are unable to afford even the most basic internet-enabled device. Transsion’s brands have cracked the code, but how many others will be able to do so while caring for its customer base? 31-32. Yukatel - Mobile Phones2 33-34. What is handelot TEN- FAQ 02!!!! Handelot TEN WHAT IS IT? The Handelot Trade Event Network (TEN) is the gathering to commemorate the tenth anniversary of Handelot. To that end, we are inviting 500 of our close partners to spend 3 days in the exclusive, all-inclusive, fully dedicated Warszawianka Resort, near the beautiful Zegrzynskie Lake and a heartbeat away from Warsaw. TEN will take place in June 2020. WHAT WILL WE DO? The primary goal of TEN is to celebrate with style everything that brought us together during all this time – as well as a lot of networking. But TEN is a lot more. You can expect high-profile educational sessions with world-class keynote speakers in a variety of areas we know well: logistics, trading, finance, market trends, emerging markets and business development. Also, TEN will bring lots of business opportunities since a good number of our top partners all have their own offices in the venue. During the event, we will feature a number of businesses where our most trusted partners will have the option to invest. These opportunities will be in and out of our core business, covering a wide range of topics such as renewable energy, startups, electric mobility and real estate. Finally, we will have a good number of fun activities for those looking to relax and have a good time such as a casino, a discotheque, local food and drink, and watersports. HOW IS TEN DIFFERENT? First, Handelot TEN presents a unique and innovative event concept. It blends the best of traditional exhibitions and the best of business events. That's right: in one single place we will have the amenities to enjoy a great time together such bars, restaurants, massage parlors, gyms, and of course comfortable rooms. We will also feature numerous offices available to our sponsors and those interested companies to hold their own private meetings with new and existing partners on site. A unique selling point of TEN it will be its approach to networking. With a force of 23 consultants on site, Handelot will leverage its unmatched consultancy workforce in the industry to ensure genuinely proactive and effective networking. Given that each Handelot Consultant will have 20 companies assigned to them, this will ensure that each company has the attention and support during the event not only to network effectively based on each company’s needs, but also with the luxury of enabling personal introductions between our partners. Once you buy your TEN ticket, it’s all yours. From event entries, transport to-and-from the airport, accommodation, food, drinks (both non-alcoholic and alcoholic), and all the good stuff mentioned above, you don't have to worry about anything while staying with us. We’ve got you for everything...but the airfare. That’s on you. WHY ATTEND? The main reason most people will come to the event is to spend some quality time with Handelot’s Team on its most special day. Nonetheless, here are all the reasons why you should attend TEN: • Innovative networking approach with the support of your Account Manager or Partner Coordinator at Handelot. • Get to know the senior management of our Event Partner, Yukatel, as well as our other sponsors: SG Spa, XTG, Parktel, Vitel Mobile, Gersim, Global Resource Trade, Globomatik, Telepart, Smalltronic, Velara, Novaphone, PPA and Al-Thanayan. • Keynote speakers discussing the changes that lie ahead in the next few years in hot topics such as finance, logistics, product trends and management. • New business opportunities will be present in a variety of areas such as renewable energy, infrastructure, e-commerce and real estate. • A group of professional consultants such as lawyers, financial advisors, and bankers will make themselves available to answer your questions. • Unlimited high-quality food and beverages (both alcoholic and non-alcoholic). • Relaxing time enjoying a massage in the resort’s beauty and spa centre with direct access to Lake Zegrzynskie. • Socialize, dance and drink time in the in-house disco. • Enjoy our private beach, aquapark, pools and sauna. There are boats and ski-jets for those more daring. • Wine and cigar tasting will be available for those feeling decadent enough. • On-site casino, which will include a Texas Hold’em poker tournament. • First class gym and squash facilities. • Bowling alley and game rooms available for those in a playful mood. 35-36. Smart telecom 2 pages 37-38. Handelot Nov. '19_ Exergaming_02 GAMERCISING? EXERGAMING? Whatever the name, the physical and virtual worlds are coming together in the name of health. If you’re a child of the 90s, chances are that you grew up playing video games on the console of your choice. And you also remember your parents chiding you for wasting your time in front of the television with your eyes glued to it, fretting that you might grow up to be an obese zombie because you never went outside to play and interact with the physical world. In the intervening years, these worlds have come closer together under the umbrella of exergaming (sometimes also called gamercising). Gaming and exercise are not simply an intersection of two paths, but more like two rivers meeting up to form a third, flowing toward a new, unknown destination. Rather than simulating physical stimulation to a form of visual entertainment, or simply slapping a television on an exercise bike, exergaming is forging ahead with a different approach that de-emphasizes traditional body management goals and encourages exploration and self-actualization. Ever since the 1980s, games and console manufacturers have made plays at incorporating aspects of physical care into their games. Who could forget the Nintendo PowerPad, which was laid out on the living room floor like a carpet to give running-centered video games a more immersive appeal through requiring physical effort. While modestly successful, the PowerPad laid the groundwork for the global smash Dance Dance Revolution, first available in arcades and then for consoles. In the early 2000s, exergaming wasn’t just promoting social habits, now it was social as well. The game foreshadowed a major change in a way; later in the decade, technology and social interaction would become fused at the hip, and we would learn just how powerful the mix of the two could be. Around the same time the world was becoming more social the Nintendo Wii reimagined console input, making game control one-handed through motion sensor technology placed inside controllers called Wiimotes and subconsciously encouraging movement through freeing up the other hand. The effect was that even non-physical games became physical events. Where exercise-based games were concerned Nintendo beefed up their physical accessories, shrinking the PowerPad into the Balance Board, which promoted (and in the case of some games, downright required) the development of balance and coordination skills. Microsoft and Sony saw the potential in developing exergaming, rushing out their own motion sensor accompaniments and making them indispensable to their platforms respective games. Wii would also release its very own stairclimber and exercise bike simulators, the latter of which had also been an intermittent feature in gaming since the 1980s with varying results. Consoles are fun, but the advent of smartphones gave people, among other things, a tiny game console that they could carry everywhere. Online gaming made its way there, yielding the creation of GPS- and AI-driven games like Ingress and Pokemon Go! As achievements in these games require the navigation of the physical world, exercise is implicit even if fitness and physical health aren’t explicit goals. The trend here is that the more a game emphasizes exercise, the less likely consumers will jump on board because it turns gaming into a chore. Some get enjoyment out of physical fitness, but not all. The gamers of the past (you know, the ones who were going to become zombies from playing too much) became the game developers of today, and it is clear that gaming has helped them develop previously-unknown methods of thinking and problem-solving. The key to making games more physical? Don’t set fitness as the goal - make it something else instead, whether it’s the collection of friends or imaginary animals. New adventures in exergaming are submerging the action in imaginary worlds. It’s paid off for the developers of Pokemon Go!, and the makers of this fall’s Ring Fit Adventure are hoping they make the same gains. Ring Fit Adventure, released on the Nintendo Switch, is a turn-based role-playing game (RPG). The story element consists of a player taking the role of a young athlete that meets a sentient Ring, and they team up to take down an evil, bodybuilding dragon named Dragaux. The player moves their character across the game's overworld and into various dungeons, moving along a fixed path by running in place, jumping over obstacles by squeezing and releasing the Ring-Con, and firing projectiles at potential foes by squeezing in the Ring-Con in the target direction. The player attacks enemies by performing one of about thirty different exercises, with the amount of damage they deal based on how effectively they completed the exercise. Between the gameplay and the accessories required (the game ships with a Ring-Con and a Leg Strap), it is the most ambitious forging of physical fitness and virtual gameplay. Its release on the Switch means it can be played just about anywhere. There is an explicit focus on fitness in Ring Fit. If you buy into the idea that the primacy of fitness in video games is a turn-off to consumers, Nintendo has laid down the gauntlet for themselves time and time again in this area. The PowerPad and Balance Board were trendsetters, and games like WiiFit were immensely popular as social games. If the gameplay is compelling and the world is immersive enough, then it will prove a huge turning point for exergaming, and stand as evolving proof that technology can work in conjunction with continued efforts to improve the health and well being and people. 39-40. Handelot Nov. '19_ PlayStation 5_01 THE PLAYSTATION 5 COMETH In the six or so years since the release of the PlayStation 4, it seems as though Sony has done everything it could to stop itself from its new console too early. First came the Slim, which made it smaller and packed it with better wireless connectivity, and then the Pro, which boosted its processing power and upgraded it to 4K graphics. Any packaging of these as the new PS5 would have earned Sony heaps of scorn. Sony was wise to wait. We are now on the clock to the premiere of PlayStation 5 - the fall of 2020. So far, the Japanese gaming giant has revealed a few juicy tidbits about the PS5, such as the new controller, which will be a continued evolution from DualShock 4. One of the main novelties of the gamepad is the use of "haptic feedback" technology, through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback. For example, crashing a car against the wall in a racing game will trigger a different sensation than kicking the ball in FIFA. Further, the next-gen controller will receive new “adaptive” triggers that will also enrich the gaming experience by providing game-specific physical resistance for added challenges (think about the feeling of pulling back the string on a bow and arrow). USB-C connectivity and a higher rated battery are other improvements to be added to the new controller. Elsewhere on the hardware front, the console will have support for ray-tracing rendering thanks to a Ryzen CPU and a Navi GPU. An SSD drive and a new game installation system allowing for faster load of specific components of in-game features. There will also be a completely redesigned console interface and 4K Blu-ray drive, and its hardware will allow for the eventual upgrade to 8K. Sony is building this thing to take us all into the 2020s and beyond. No mockups for its external design have been released to the public as of yet, although these surely be released along with the official announcement in the coming months. Slim and vertical has worked for the PlayStation, becoming something of a trademark for 21st century consoles, and there’s no evidence that trend will change. As with previous consoles, PlayStation 5 will be backwards-compatible with games and software for the PlayStation 4, so it is still worth stocking up on all those sweet PS4 games. But the cat is out of the bag: by this time next year the release of the next generation of gaming will be upon us with the above fresh innovations and possibly more untold wonders beamed in from the future. 41-43. How technology will change the world of medicine-03 How technology will change the world of medicine From big data to VR viewers, new technologies will bring big news even in the medical world, improving the services offered to users. Compared to fifty years ago, the average life span of a man has been extended, and by far. The credit goes largely to the scientific discoveries that have allowed to cure diseases that previously led to death. Technology has also done its part: increasingly reliable tools have become part of operating theaters that have allowed doctors to quickly diagnose people's illnesses. The world of medicine is close to another great revolution and the merit is once again technology. In operating theaters and surgeries, new technologies are popping up that could forever change the treatment of certain diseases. VR viewers and big data will allow doctors to facilitate the diagnosis and treatment of certain diseases. The viewers for the mixed reality of Microsoft, the HoloLens will be used in the operating room for operations to the vertebrae, helping the doctors to not make mistakes. But technology is also allowing people to research the symptoms of diseases on the Internet and to understand what they are suffering from: there are many online sites that offer diagnoses, replacing the figure of the doctor. It must be said, however, that this new practice (self-help) can be very dangerous: self-diagnosis can lead a person to believe that they have an incurable disease, when in reality it is a simple influence. Here are the technologies that will change medicine. Big Data The potential of big data has been analyzed over and over again. It has always been emphasized that a correct use of big data can change entire economic sectors and beyond. Medicine is also starting to find out how useful large data databases can be, especially in diagnosing rare diseases. If the symptoms fail to understand what a patient is suffering from, it is possible to compare their data with those of millions of patients, looking for similar cases so as to make targeted analyzes. Besides being a great saving for the national health system, it will also be easier and faster to diagnose the disease. In many cases, a difference of a few days can save a person's life. Self-Help The phenomenon of self-help is probably the one that is spreading most among people in recent years. The meaning behind the English word would be 'to help oneself', but the term 'self-diagnosis' makes the idea better. This is an action that we have all accomplished at least once in a lifetime: if after doing the analysis we find some value outside the norm, we immediately go to search engines to understand what it may depend on. And usually the forecasts are always the worst: tumors, incurable diseases. In 99% of cases self-diagnosis is completely wrong and only leads to unnecessary alarm. For this reason, when you have some value of the non-standard analyzes, you need to go to the doctor and not rely on the advice of a website. The importance of social networks Social platforms are not only important for keeping in touch with friends, but also for receiving advice and explanations from doctors. More and more doctors are creating 'fan' pages where they publish articles on scientific research or inform users about the latest medical discoveries. In some cases they become real 'stars' with thousands of users hanging from their lips. Furthermore, more and more doctors are trying to unmask the fake news on the Net: through their social accounts they try to dismantle conspiracy theories, but their intent is not always understood by users. Connected twenty-four out of twenty-four In a couple of years going to the doctor will be practically useless: you can contact doctors and nurses directly via your smartphone. VR viewers will allow remote diagnosis to be made directly, but before this type of technology becomes a reality it will be necessary to wait a little longer. For now we can be satisfied with the possibility of contacting a doctor directly through WhatsApp or Facebook Messenger and asking for advice by sending photos or explaining the symptoms of your illness in great detail. Making a diagnosis will not be so simple, but in the meantime the doctor will be able to give you advice on how to improve the situation before the visit in your study. 3D printing 3D printing, a technology that is changing the production model of many small and medium-sized companies, will be increasingly important even within the medical world. And we won't have to wait many more years. Just think that in some universities the first experiments have already started. For example, using a 3D printer, it was possible to create a heart to allow university students to practice some operations. But not only. Some researchers have created the first 3D printed kidney that in the future will solve many of the problems of those suffering from kidney failure. In short, for the moment we are only in the early stages, but in the coming years medicine will really change face. Danger to privacy New technologies will certainly improve the world of medicine, but they also give rise to new problems. And many are related to the topic of privacy. The sharing of data between doctors, the presence of personal information in the databases, raises many doubts related to people's privacy. If this data ended up in the wrong hands (hackers and scammers) what could happen? Giving an answer is very difficult, but the issue is delicate and it is necessary for international organizations to oblige companies that process user data to secure patient information and protect it from cyber attacks. Artificial intelligence Artificial intelligence is one of the most revolutionary technologies on which engineers and developers have been working in recent years. One of the most important areas on which AI can be applied is the medical one. In the United Kingdom, thanks to an agreement between the national health system, King's College London and Nvidia, a platform was created that uses artificial intelligence to interpret patients' radiological reports as quickly as possible. The project is very ambitious because it concerns an entire nation: all major hospitals and universities in the United Kingdom participate in the AI ​​platform and share data to improve the performance of artificial intelligence. The platform does not replace radiologists in their daily work, but helps them make better decisions in less time. Artificial intelligence can help you understand the origins of a cancer and identify the best cure. To make the AI ​​platform work better, Nvidia has provided a super computer capable of processing billions of operations in just a few seconds. Nvidia, however, is not the only large company involved in the project: the British health system has also asked Siemens, IBM and GSK for help. One of the biggest challenges to face for the AI ​​platform is data protection and security, as hospitals are present throughout the national territory. For this reason, a new security system has been developed that meets governmental data protection requirements. 44. Logistics and Services 1 45-46. Najibs corner East Calling the West 2 East Calling West – Quest for New Markets in the Middle East The title of my blog is “Future Ready” and I have been publishing it now for well over three years. There was a lull in the beginning of 2019, but then I brought it back by popular demand of local and regional readers who are always in search of the most relevant market news in mobile trading and changing trends in technology. Both Facebook and LinkedIn are the mediums where I share up-to-date information pertaining to the Middle East Mobile Market that regularly transgresses into the African and Subcontinental regions as well. It would have been nice to have a website monitoring the various ups and downs of the mobile trade with regular news and information like that of a stock market. The trades and capital involved have called for a vehicle to justify this effort, as the coming timelines bring forth the changing face of this business altogether. DAFZA has already played a pivotal role in the mobile trade and will continue to do so as long as business flows through the Middle East. There’s nothing like DAFZA that facilitates an infrastructure to provide the same ease of business and the concentration of traders across boundaries. However, the changing face of these business dynamics calls for new ideas and strategies. BRAND POSITIONING Being a region demanding a high ASP in major markets, the brands discusses are Apple and Samsung. There is no requirement and place for other brands to play in this foray. Huawei had tried hard but at the same time brought in mega restrictions in terms of activations, and it never created a name in the trading arena (the same for its minor side kick, Honor). A clarification is called for here: trading in general terms means a brand that has a fluid acceptance across regions and is freely available (such as Apple and Samsung). This is in contrast to brands that might have a demand in certain markets or territories and are hard to move in others (like Nokia or Xiaomi), or are restricted by the manufacturer through activation control (Huawei). There are no operator handset subsidies available in the Middle East and North Africa, so the game resides within the retail market in the independent and organized channels, which are always hungry for better pricing. This is what drives the demand for grey. REGIONAL DEVELOPMENTS IN THE MIDDLE EAST It’s no secret that the region is currently in turmoil, with civil and other wars waging across it. Yemen, Syria, Iraq, Lebanon and Libya are directly in major conflicts. Qatar is now entering the third year of regional blockade, and Iran’s nuclear deal has fallen apart. For conflicts, Turkey, Saudi Arabia and the UAE are involved in several levels of engagement. Add to this the fluctuating oil prices and the recipe for an economic slowdown is all but obvious. With the restrictions on Huawei in the past few months, Samsung took a decisive role of market consolidation rather than treating the Middle East as a dumping ground. Distributors were warned of activation control with penalties abound, and the result was a spike in pricing and demand that the brand hasn’t experienced in ages. In the meantime, Indian and Asian stock of Samsung kept landing in the Middle East, with Indian wholesalers eyeing the European markets and keeping their stock in Dubai only for transit purposes. The problem was that stock had to be opened for activation, driving the prices for these variants below regional stocks. The honeymoon lasted for about three months and then the flood gates opened again, creating a major glut. The same had been true for Apple with plenty of Asian stock available as the demand for dual sim models are on the rise, and the Iranian market with a special taste for US / LLA stock has also now opted for Hong Kong Variants. The movement to Saudi Arabia is now totally blocked for trading stock because of import restrictions that absolutely curtail the parallel market. Pakistan has introduced IMEI registration ,and Iran has regular issues with the availability of foreign currency for trading as well as sporadic restrictions by the government. What this leaves has been a rush of Middle East traders to only focus on two markets: Iraq and Libya, and also maybe a few brave ones play in Syria as well (also on credit). The trading markets in the Middle East are disappearing and there are only possibilities for local distributors to play the retail and channel game. What does this leave the trader to do? Several of them have tried and burned their fingers on used devices, and then there are others who simply vanished and packed up. Another factor that shouldn’t be ignored is the implementation of VAT that also curtailed grey tremendously. So, what now and what are the available options? THE GRAVY TRAIN STILL RUNS IN THE WEST AND EAST Comfort zone has been a challenge for the Middle East trade, the rivers of milk and honey flowed unhindered for ages, and no one thought of making a move. This is now the time to open and start looking up to opportunities in the west. I have been a strong proponent of the fact that a trader would never act as a distributor, and wherever I had tried to bring brands to traders in my consulting roles, it backfired in the worst possible way. The trader simply took the distribution stock and flipped it. It’s not in his DNA to wait and develop a channel. In this regard, the initiative of roadshow from Handelot is a great move to help and educate the DAFZA trader to look beyond his psychological boundaries. Another opportunity that exists today for the Western companies is to seek traders from Dubai, as many people that have lost their jobs are highly skilled with a treasure trove of contacts. These individuals are ready to take on the market in strides, and provided such an opportunity can be a great asset to the firms taking them over. For more information on markets and regional news, get in touch at kazi.najib@playtorium.com. 47-52. handelot TEN Sponsors 6 1. Yukatel For the past 20 years Yukatel stands with its name, as a medium-sized company with an international outlook, for products and services in the telecommunications and IT sector. The Yukatel GmbH counts, with a turnover of approximately 610 million year ending 2018, to the most successful independent and innovative wholesale telecommunication companies based in Offenbach am Main, close to the European bank metropolis city, Frankfurt am Main. Whether it is as a wholesaler, reseller or distributor, we serve with more than 45 multilingual employees more than 4000 retailer and distributors worldwide. As a company, possessing "central bank eligibility” and an excellent financial standing, we offer our customers and partners not only reliability and integrity, but also a broad and interesting portfolio. Whether it is a diverse, innovative product portfolio of renowned manufacturers or customer tailored and optimised logistics procedure, our capital is our customer. This is where we focus our know-how, as well as on our entrepreneurial aspiration. Our portfolio is complemented by the GPS fleet management and tracking system, route control and the own brand M2M allnet. In short time, both brands developed to a competitive company division which now contribute to a sustainable profitable performance. 2. Parktel One might say Parktel is just another general international trading company between the many already existing in the market. Be assured that Parktel is a specialist in the field of sourcing consumer electronics goods in the worldwide markets at superb conditions. We aim to fulfil our orders regularly just-in-time by matching offer and demand for the particular stock in the most efficient possible way. Regularly our team is looking to catch the best deals and bring it to you, our esteemed clients in the best possible prices and delivery lead times. We are always offering ready stocks in our warehouse what can guarante delivery on time. Thanks to worldwide connections we are abel to work with whole the world in buying and selling with any kind of specifications ( eu spec, us spec, latin spec, arabic, asian, korean etc.) Our company is a specialist in: Samsung, Xiaomi, Huawei, Apple and Motorola (all kind of spec) – I think here is better if we put signs with logos of the brands Parktel is young, professional and full of energy team with big experience on the market. We are in the business from 2006 and we know that stock on time = happy client, thats why we are doing our best to find best logistic solutions for our customers. 3. Smalltronic Smalltronic was founded in 2014 in Poland. The advantage of our company is a large dynamic development and our sales and purchasing team who are qualified in the IT industry. We have a lot of experience and knowledge which makes us the best partner in the business. Smalltronic make B2B business related to Mobile Devices, Consoles, CPUs, Flash Memories etc. We speak in Polish, English, German, Arabic, Russian. Smalltronic works with leading global producers in the electronics industry (Apple, Samsung, Huaweii, Lenovo, Xiaomi). We work with only brand new, real physical stock. Our motto is: WIN - WIN Partnership. . We don’t know what “it is not possible” means. 4. Globomatik Globomatik was founded in 2002 in Spain. Currently is one of the most important wholesalers for electronic devices in this country. This comes due to the large number of agreements that we reached with the main A brands from the market (+100), allowing us to supply all kinds of technological products (from computer components, through game consoles, products oriented to Gaming, networking, POS, monitors, video surveillance, etc) to the main players of the market: The main retailers, etailers, small resellers, medium shops, shop chains are our customers. GLOBOMATIK in the one-stop-shop B2B for 3900 different customers that repeats on regular basis business 12/12. We currently sell in more than 30 countries around the globe and have a department specially focused on international marketing. Globomatik has experienced a growth much above the average of the sector and the Spanish business average, obtaining different acknowledgements for it. The last one granted by the London Stock Exchange Group (LSEG), propietary firm of the London Stock Exchange, that placed us as one of the 70 Spanish SMBs with greater growth and generation of employment of all Europe. Globomatik is an specialists in terms of service and there is where we focused all our knowledge of the market and our performance. The main core of the strategy and treatment from GLOBOMATIK is defined by our main customers, we adapt ourself to the most strict quality requirements and of course we success on this. 5. Gersim Impex Founded in 2002, Gersim Impex is the leading telecom distribution company in Romania. We are not only one of the oldest companies in the market, but also a dynamic, growing year by year, reliable and best rated company by international credit institutions. Direct distribution for Samsung, Huawei, LG, Alcatel. Strong and dedicated sales team working hand in hand with hardworking logistics department in order to deliver in time the right product at the right price, but also sharing our company values to our partners: respect, trust, honesty and integrity. 6. Al Thanayyan International Co AIC (Al Thanayyan International Co) is a Middle East Distribution Company. It was established in 2007 in Kuwait and has offices in UAE, Kingdom of Saudi Arabia and USA. AIC distribution covers most of MENA region directly or through its partners across and a worldwide wholesale distributor for consumer electronic products. AIC make a B2B business and it operates principally through Mobile Devices, Laptop, Tablet, Accessories, and IT & Gaming products. We work only on brand new and dealing major brands such as Apple, Samsung, Huawei, Xiaomi, Nokia, Microsoft, Sony, Xbox, Dell and HP. Our mission is to offer our customers the highest quality of products & services, as well as after sale support. 7. PPA Peter Marggraff and Hamed Sam Jam discover their common interest in building a company in the mobile phone wholesale market. Both were previously active in various functions in the mobile phone trade. Mr. Hamed Sam Jam and Mr. Peter Marggraff start a company under the name “PPA GmbH” as wholesale trade for mobile phones. Establishment of the company. Market observation, building business relationships. Set-up of foreign trade. Mr. Jam and Mr. Marggraff jointly form PPA International AG to involve investors. Expansion of business relationships leads to more than 100 million euros in sales. Expansion of business relationships leads to more than 200 million euros in sales. The business success is further expanded. The management’s investment participation in the company is carried out in order to strengthen personnel development and loyalty to the company. PPA International AG expands the team with additional foreign language expertise, thereby expands the communication profile for foreign trade. In August 2017, Dr. Christian Pahl joined as CEO. In the last 5 years prior to his entry, Dr. Christian Pahl was the CEO of an international pharmaceutlical wholesale company (parallel import). Mr. Hamed Sam Jam (COO) leads the daily operations. Mr. Peter Marggraff (CBDO) is responsible for business development. In November 2018, the company achieved a monthly turnover of EUR 39 million for the first time. Annual sales will exceed EUR 300 million for the first time. In the first half of 2019, sales of 185.38 million euros were achieved (+ 24%). EBIT increased by + 88% to EUR 1.71 million. The goal is to exceed 400 million euros in revenue for the first time in 2019 and to increase profits disproportionately. 8. Velara Travel Velara Travel would like to offer members of Handelot Platform unbeatable savings when traveling for business or leisure just about anywhere in the world. Our Travel Platform is able to solve a huge problem for Hotels and Travel Providers by liquidating their unbooked inventory, often at rock bottom prices.  Velara Travel discount offers are based on room and space availability. We provide unbeatable savings when the hotel or travel provider anticipates a lot of empty rooms or seats at any given time, not only at the last minute.  Once you make a reservation, our team immediately secures your reservation so you are not affected if the travel provider is overbooked. There are very few sites that actually do that. We take care of our members by giving them customer service we would wish to receive. Please provide information requested below via email to handelot@velaratravel.com so we will set up an account and login credentials. Welcome email will be sent back to your email along with your login information and password. 1. First and last name 2. Email 3. Business or Home address 4. Phone number along with country and city code Enjoy More Savings, More Travel, More Smiles! Thank you for saving us! EMAIL: handelot@velaratravel.com WEBSITE:www.velaratravel.com 9. XTG XTG was founded in 2009 in Wrocław, Poland. We have many years of experience in the industry. Our goal is to completely understand and realize the needs of the customers. We are constantly expanding range of the products to become the leading distributor of consumer electronics in Europe. Since the beginning of our activity we specialize in the sale of mobile phones and tablets – but we constantly expanding our offer, this years with scooters, speakers, headphones or household devices. The professionalism and experience of our partners allows XTG clients to rest assured. Time delivery and safety of the goods are the determinants of our success. We work only with the fastest and the most reliable carrier company`s. At each stage of cooperation we provide professional advice and assistance. Our team includes only real enthusiasts of new technologies, who will be happy to answer any questions and concerns. You can talk with our employees in many languages such as English, German, French, Spanish, Italian, Greek, Hebrew, Arabic or Hindi – they will be more than happy to help you. We want You to succed with us! 10. Global Resource Trading Premium Brands, Best Quality, Style, Premium Segment, Power this are the mile stones of “GRT” GLOBAL RESOURCE TRADING SHPK www.grt.al . Company Based in Albania also present with her International Office in Slovakia and soon will be present in other countries. We provide business in Balkan market however our clients are from all over the world . On International markets we focus on distribution, import and export Consumer electronics, Mobile Phones , IT, Brown and White Goods ,Gaming , Pre-Paid Calling Cards , Small Domestic appliances .( Apple , Samsung , Xiaomi, Nokia, Huawei , Braum , Tefal , Wahl, Moser , Others ) In City center of Tirana we have Retail and Internet shop “ MEDIA ALERT “ www.mediaalert.al and also Retail Shops with Cleaning and Horeca Products in Albania . “GRT” is official exclusive distributor in Balkan Region for international Brands such as: Ceramic Pro – Taiwan , Koch Chemie – Germany , Magnus Pro – Japan , Car Force – Poland , Kmpf – United Kingdom , Scan Grip – Denmark , AutoSol – Germany , Grass – Russia, Fone Global – Hong Kong, Gold Drop- Poland In 2017 in Tirana we opened professional Ceramic Pro www.ceramicpro.al and Magnus Pro www.magnuspro.eu detailing center giving to their customers various and most unique and professional services . We have successfully managed to build strong network of our local and global contacts. It was achieved thanks to close cooperation with our domestic and international client’s mutual tr,ust and competitive prices of our merchandise. Global Resource Trading Shpk constantly expanding portfolio of our clients and suppliers and we would be pleased to welcome you as one of them. We therefore would like to introduce ourselves to your company and hope to establish great business relationship with you. Please do not hesitate to contact us at any time of you have any questions or would like to start business with us. We are always ready to give you best offers and supply your company with requested goods. We are looking forward to hearing from you. 11. Telepart TelePart - your specialist for smartphones & more Mobile communications really are our passion – and have been for more than 25 years. It´s not without reason that we are among the leading international wholesalers of smartphones and tablets. Our team of skilled staff ensures that an on-trend range of products are continuously available at highly attractive prices. Best pricing and availability We know which products are currently in demand and ensure we always have these in stock. For information on current prices and availability 24/7, just visit our online shop. Competent contacts Our skilled and cheerful staff always put their heart and soul into their daily work. The individuals come from more than 20 different countries and speak just as many languages. Whatever you are interested in, we have the appropriate contact person for you. More than 25 years market experience Our expertise is derived from our many years of experience and our high degree of enthusiasm for what we do. Mobile communications – that´s our forte & passion! 12. Novaphone Novaphone has been established in 2015 as a trader in international GSM business, focused on tablets, mobile phones and smartwatches of the most popular brands like Samsung, Huawei, Xiaomi and others. Main goal of our experienced team that consists of nearly 30 employees is to build long-term and strong relationship with our clients and suppliers. We provide a professional sales and purchase service within European Union, as well as out of Europe. One of the crucial purposes for our company is the territorial expansion, we are present in Asia and United States that we still explore. To meet all the requirements and expectations of our customers and suppliers, Logistics Specialists at Novaphone ensure high-quality express shipping service around the world. We are a dynamically growing company and the most important proof of our reliability is an increasing number of business partners – nearly 200 in 2018, and 110 only in the first quarter of 2019. 13. SG Spa SG starts in 2007 in Italy. Today, the company is the distributor of the most important electronic premium brand on Mobile, accessories, consumer electronics, TVS, DECT Phones and Consoles and Gaming like Huawei, Xiaomi, LG, Nintendo, Huami and Roidmi, with more than 1.500 products in portfolio. Thanks to our reliability, rapidity and wide selection, more than 2.000 companies have chosen SG as the ideal partner to develop their business. SG operates on national and international markets with its own commercial structure and a network of sales that is widespread and deeply rooted in the territory, providing rapidly all the services needed for a modern distribution. Working on strong relations bases, allowed us to have partnerships with strongest players worldwide. “SG have partners not clients”. 14. Vitel Mobile Vitel Mobile Inc was established in 2009 and since its founding it has become one of the largest open market GSM mobile phone distributors in LATAM. Vitel Mobile has a cohesive sales and distribution channel that serves over a dozen countries within Latin America and the Caribbean markets. With headquarters in Miami, Vitel also has branch offices and distribution facilities in Panama, Middle East, Korea and China which has made the company excel over the competition. Our sales and distribution channel serve over 40 countries within Latin America and Caribbean markets. Our primary focus is open market sales to carriers, wholesalers and retailers alike. We strive to provide our customers the right product at the right time, making sure we have a fast order process and delivery. In order to achieve this, we keep a complete selection of product in stock. Vitel Mobile Inc is customer focus and dynamic, providing excellent service to each customer which has turned our company to one of the largest open market distributors in Latam. 53-55. Smartphone and diagnosis_ a new possible way_-03 9. Smartphone and diagnosis: a new possible way? A study to control the symptoms of schizophrenia from England If you were asked to think of a person with schizophrenia, who would be the first to come to your mind? Probably individuals like the writer Jack Torrance of the film 'Shining' starring Jack Nicholson, the protagonist of 'The Strange Case of Dr. Jekyll and Mr Hyde', or John Nash, the talented mathematician of the film 'A beautiful mind'. In short, dangerous men and sometimes geniuses. Although all this is scientifically false and the result of a widespread but erroneous perception, a series of studies have revealed that to the question of what characterizes an individual affected by this disease, 50% of respondents said that schizophrenia indicates a double personality, while 25% associate it with psychopaths and violent. Precisely this prejudice means that only 8% of patients are able to get a job: a real problem if you think that one in 100 human beings is affected. In England, a group of researchers from King's College London's Institute of Psychiatry, Psychology & Neuroscience (IoPPN) and the University of Roehampton, carried out studies on schizophrenic people to allow them to be able to control, in particular, the disorder caused by verbal hallucinations. Nothing new so far. To be innovative, in fact, is the means by which patients have learned to face the disease: a video game. The research, the first of its kind, involved 12 people. 70% of individuals with schizophrenia are victims of hallucinations that lead them to hear voices that are actually the result of their imagination, with important negative consequences on daily life. In addition, for 30% of them the medicines have no effect. A difficult existence therefore, considering also that those suffering from this disease live, on average, between 15 and 20 years less than the rest of the population. Unfortunately, there are no effective treatments for all those with this condition, so the value of similar research that can offer a new medical approach is remarkable. The experiment Researchers have devised a technique that can provide a 'neuro-feedback' to the patient through a magnetic resonance scanner, capable of monitoring the activity of the brain region that is activated when listening. In the video game provided to patients, neural activity is represented by a space rocket with only one goal: to land safely on Earth. Without any indication of the technique to be used, the experimented people must develop their own mental strategy to move the missile and gently take it to its destination. By doing this, patients are able not only to 'see', but also to influence the activity of the brain region guilty of verbal hallucinations. After four successful attempts thanks to the help of the feedback-missile, individuals with schizophrenia were able to reduce the disorders in total autonomy. According to Dr. Natasza Orlov of the IoPPN, patients know when verbal hallucinations are about to arrive and they were able to put into practice what they have learned to reduce their intensity or stop them completely. The study, therefore, shows how schizophrenia can be tackled in order to reduce its symptoms without the aid of medicines that, in several cases, are useless. An app to find out if we are at risk of depression from California The idea is of a California startup: an app that looks for symptoms of depression (or the distinctive features of a predisposition) in the way we use the smartphone. But the scientific community is (almost all) skeptical… Tell me how you use your smartphone and I'll tell you if you are depressed: it would seem like a title to effect, instead it is the latest invention of Silicon Valley: an app that can diagnose mood disorders from the way we use mobile phones. Mindstrong Health, a startup founded in Palo Alto, California, by a team of doctors, including Tom Insel, former director of the National Institute of Mental Health, is trying to prove that our obsession with technology carries with it something positive: it can help people identify (and partly cure) depression, schizophrenia, bipolar disorder, post-traumatic stress disorder and substance abuse. All thanks to an app, which would be able to collect data on people's emotional health by analyzing how they use their smartphones. Once installed, the Mindstrong app monitors everything the person does when he has the phone in his hand: the way he types the words on the screen, the frequency and the positions of the touches, the trajectories of the 'scrolls'... The data is thus encrypted and analyzed using the so-called machine learning (automatic learning). The results are then shared with the patient and the doctor. To hear its creators, the seemingly banal way we interact with our phone would offer surprisingly important clues about our mental health. Moreover, it is not the first time that technology has been experimenting in the treatment of mood disorders and behavior: in the past anti-anxiety apps and video game-based therapies have been used. Furthermore, there are also studies that have taken Instagram photos as a sign of depression. Mindstrong promises to take a step forward, because it considers not so much what we do on the phone, but HOW we do it. A touch more or less decided, a prolonged use of some apps and the use of the phone itself, could in the long run be the symptom of 'The dark evil’ (another way to call depression). The experiment To test the app, at the beginning of the project 150 volunteers were involved in a neurocognitive evaluation to analyze aspects of episodic memory (how events are remembered) and to analyze them with established methods. To executive function (mental abilities that include the ability to control impulses, manage time and focus on a task): these are the brain functions that are weakened in people suffering from behavioral disorders. The volunteers then returned home with an app, installed on the smartphone, which started collecting data that, as they were sent to a remote server. Analyzing the results, researchers from the Mindstrong Health team claim to have found many connections that confirmed the classic tests given to volunteers. For example, memory problems, which, common in brain disorders, could be identified by observing the speed with which we type words or by analyzing the errors we commit (and the frequency with which we eliminate certain characters), but also by measuring the speed of which we scroll down a list of contacts. STUDIES IN PROGRESS In the scientific community the app arouses - predictably - a bit of skepticism. But Paul Dagum, founder of Mindstrong Health, replies that thousands of people are already using the app. And that the company, which has now put together 5 years of clinical trial data that can confirm its theories, started working with patients and doctors in clinics. Not only that, even important research centers are studying its potential. An ongoing study at the University of Michigan is, for example, examining whether Mindstrong can be useful for people who do not suffer from a mental disorder, but who have a high risk of depression and suicide. Directed by Srijan Sen, professor of psychiatry and neuroscience, the study monitors the moods of doctors in their first year of work throughout the country: they are people at high risk, who experience situations of intense stress, with frequent deprivation of sleep and high rates of depression. Participants record their mood every day and wear a Fitbit activity detector to record sleep, activity and heart rate data. And about 1,500 of them also use the Mindstrong app to collect data on the ways they type and understand how their mental conditions change during the year. It is a study that will provide very important data: Professor Sen in fact hypothesizes that people's memory patterns and the speed of thought change subtly before they realize they are depressed, even if it is not easy to understand how long they are manifested The symptoms, or which cognitive patterns can really predict depression. For their part, the creators of Mindstrong Health are convinced that the app can not only help in the diagnosis, but also in 24-hour monitoring. Tom Insel, the team psychiatrist, says the phone will be the key to understanding other symptoms with discretion, in a way that fits perfectly with the normal life of patients, and that it doesn’t stress them in any way. 56. Top 10 trades and Statistics 1 57-60. VIDEOGAMES ARE GREAT FOR THE BRAINΓǪ BUT NO MORE THAN HALF A HOUR A DAY-04 4. Smartphone, components and chemistry The smartphone is a must for all young people who use it for its computing, memory and data connection capabilities: it is basically a mobile phone that acts as a laptop. Most of the components are covered by a patent but smartphones have a lot in common and each is made up of certain materials. Of the 83 stable (non-radioactive) elements, at least 70 are found in smartphones. In the smartphones there are, albeit in small quantities, elements of the rare earth elements or elements that have an atomic number from 57 to 71 that allow the display of colors. To these elements, called lanthanides are added scandium and yttrium which have similar properties. The various smartphones contain 16 of the 17 elements and only the promethium is not present as radioactive. In addition to allowing the display of colors, rare earth metals, named by the U.S. Department of Energy 'technological metals' are used in acoustic circuits and devices: the smartphone would not be able to vibrate if neodymium and dysprosium were not present. Due to the limited diffusion of these elements, one of the next objectives of chemistry is to find suitable substances to replace them. Screen Most smartphones have a touchscreen, although the latter is not a component of the smartphone but a feature. The screen is made of alkaline-aluminosilicate material called Gorilla Glass specifically designed to be thin, light and resistant to shocks and scratches. It is a tempered glass obtained through a chemical process in which, under compression, an ionic exchange of Na + ions takes place with the larger K + ions. The glass is placed in a molten KNO3 bath at 400° C at which temperature the potassium ions replace the sodium ions originally present in the glass. Since the potassium ions have a greater reactivity than the sodium ion replace them; they occupy more space and create a compression with storage of potential elastic energy. When the glass cools they create a high level of compressive stress on the surface. The invention of the Gorilla Glass dates back to 1960 but was used in racing cars. In 2006 Steve Jobs contacted the manufacturer and adopted this type of glass in Apple's iPhone. The touchscreen used in smartphones is capacitive, although another type of resistive touchscreen has been used in first generation mobile phones. Their operation is based on the transmission of heat generated through the interaction of the user with the device: they are called capacitives because they are based on electrical devices called capacitors or capacitors, which have the task of detecting the temperature level in the interaction. The glass, even if it contains ions, is an insulator so it must be covered with a transparent conductive substance usually consisting of indium and tin oxide: the oxide is placed in thin strips so as to form a grid that acts as a capacitor. This conductive grid acts as a capacitor that stores energy; when the screen is touched a very small amount of electric charge enters the finger and a voltage drop is recorded and the place of the screen where the contact took place is processed by software that orders the action to be performed. The minimum electric current enters the finger as the skin, containing salts and moisture, forms an electrolytic solution. The body then becomes part of the circuit when it touches the screen. The chemical elements on the screen are basically indium, tin and oxygen, aluminum, silicon and potassium, yttrium, terbium, lanthanum, praseodymium, europium, dysprosium and gadolinium. Battery Most smartphones use lithium batteries where the positive electrode is made of lithium oxide and cobalt although other transition metals are used instead of cobalt while the negative electrode is made up of carbon in the form of graphite. The batteries are usually housed in an aluminum casing. Electronics A wide range of elements and compounds are present in the electronic part. The processor is made of silicon whose surface in contact with the oxygen of the air is covered with silicon dioxide. Silicon does not conduct electricity so it must be doped with other elements such as phosphorus, antimony, arsenic which have five valence electrons and give a non-doping type of elements such as boron, indium and gallium which have three valence electrons and give a doping Type p. The electrical components are made of copper, gold, silver and tantalum and a combination of tin, silver and copper is used in the welds. Microphone and speaker are made of neodymium, iron and boron alloys and sometimes also dysprosium and praseodymium. These are also found in the phone's vibration system. Almost all the elements are present a smartphone perhaps a tribute due to Mendeleeev. Case We end our visit inside the smartphone with the external part, the case. The elements used depend, in this case, on whether the case is made of metal, plastic or a mix between the two. The metal cases are made of magnesium alloys while the plastic ones have a carbon base. Often we also have flame retardants in Boron even though the tendency is to use alternative organic compounds. Sputtering Technique What is sputtering Sputtering is a technique used to deposit thin layers of material on a surface, it is carried out under vacuum, at pressures lower than 1 mBar. In sputtering a plasma erodes a piece of the material we want to deposit that is called the target. The target is placed at negative potential (300-800 V) and for this reason it attracts the positively charged atoms of the plasma that collide on the material giving their energy to the atoms of the target by spraying (sputtering) out of it the material atoms that for inertia will collide on the surface forming a thin micro layer of about 1 micron per minute. All this is preferably done in vacuum or in the presence of argon. Plasma is fundamental for sputtering and based on its quantity it is possible to sputter more or less quickly, so a technique was invented to speed up the process with the use of a magnetic structure called magnetron. To do sputtering we need: 1) a vacuum chamber that supports a pressure of 10 ^ -6 mBar, because the air disturbs the process; 2) of a magnetron as close as possible to the target; a direct current generator that delivers 100 W to 1KW; 3) two pumps, one rotary and one turbine; 4) any heating furnaces that reach a temperature of no more than half the melting temperature. Sputtering is used to create thin films, some tens of microns thick. The plasma adheres very well to the surface of the target. This technique is used to make: CDs, cell phone displays, solar panels, superconducting materials, and also to make materials harder by sputtering titanium for example. 61-62. Video games and intelligence_ is there a relationship-02 11. Video games and intelligence: is there a relationship? Not everyone knows that there is a strong link between video games and intelligence that can be exploited not only in terms of play, but also in terms of teaching. Let’s see together how in this article. There is no doubt that video games have revolutionized the way we spend our free time. They are a way to be with friends, to enjoy moments of relaxation in solitude and, above all, occupy an important slice of the world economy. Think about investing nearly 100,000 million dollars each year in the development of these electronic pastimes. Surely you too have spent several hours glued in front of the screen, at home or in an arcade. They are a great way to break away from reality without thinking too much. But, leaving aside the playful aspect, is there a relationship between video games and intelligence? Indeed, playing on the PC, on the mobile phone or with the favorite console can mean not only fun, but also develop or increase certain mental skills. In this article we will explain what lies behind the relationship between video games and intelligence. What is gamification? This neologism refers to the use of video games in contexts outside the simple game. Thus, we talk about pastimes (platforms or even applications) able to make certain activities carried out by people more pleasant and fun every day. Gamification can be used, for example, to support teaching. In school classrooms it can help improve students' learning and cognitive development. Today it is possible to gamify almost any activity. Regardless of their nature, digital or analogue, games can be of great help. Furthermore, thanks to the development of internet and fast connections, pupils can access a vast amount of resources. The educational and recreational activities started at school can continue even after you return home. However, still many parents are skeptical about it and not everyone sees these games as an opportunity, as a source of knowledge. Video games and intelligence: why this relationship? The connection between video games and intelligence can have a very positive value, as demonstrated by a study carried out in 2005 by Shaffer, Squire, Halverson and Gee. It is not the first time that a link between playful activities and cognitive abilities is sought. Just take as an example the game of chess which, moreover, is even a sporting discipline. Well, this hobby is able to greatly improve logical reasoning. This is what games like League of Legends or Battlefield 3 could do: both contribute positively to the stimulation of different brain areas. Ultimately, they promote cognitive development. Like chess, in order to play effectively and win, you need to be able to develop a good strategy. Without forgetting the coordination between eyes and hands that is significantly improved due to the need to respond promptly to the stimuli of the game. In short, the positive relationship between video games and intelligence is evident in these cognitive advantages. Video games require special physical or mental skills that are different from player to player. A person with good spatial intelligence will excel in strategy games. On the contrary, if it has a superior linguistic-verbal intelligence, no one will surpass it in pastimes like Angry Words. Do all video games make you smarter? At this point, the question that opens this paragraph is very legitimate. Maybe someone will be disappointed, but the answer is obviously: No! Simply because not all video games are the same and not all allow for the development of personal cognitive skills. In this sense, we recommend privileging video games that increase your ability to process information and solve problems. Another important aspect to consider is the minimum recommended age for certain video games. Failure to comply with age limits can affect possible benefits. Letting children spend a lot of time playing violent games can influence their social perception, making them develop a lack of interest in the reality around them. However, this does not always happen, as there must be other variables, such as an obvious aggressive personality, a personality disorder or a conflictual education. Even violent games can stimulate intelligence and several studies support this hypothesis. The important thing is to understand that these are hobbies suitable only for the adult population. It is fundamental to possess filters and cognitive defenses that allow us to discern reality, always and perfectly, from fiction. In short, video games can offer many advantages in order to develop specific skills. But that doesn't mean that you have to discard analogue alternatives (like sports or learn to play a musical instrument). However, the link between video games and intelligence can be advantageous, provided that there is a parental control and is associated with other activities of a playful and didactic type. 63-65. Rare earths, the secret ingredients Of smartphones, missiles and much more-03 66. Teksmart Used Phones Specialist1 67-69. Mobile Medical Apps_ The best for patients -3 2. Mobile Medical Apps: The best for patients In this article we would like to bring you a list of applications that could be interesting to help you maintain a healthy lifestyle, in short those that we consider to be the 5 best apps to manage your health. But no more talk, let's start immediately with the advice! Google Fit This software created by Google is compatible with many smart watches and smart bands and their fitness applications. The company was able to bring movement advice through some standards and make them available within the app. This was only possible thanks to the collaboration with OMS (World Health Organization) and AHA (American Heart Association). This allows you to create challenges for yourself, so as to achieve goals and improve your health by doing good sport. In this regard, I would urge you on the purchase of a smart-band, have a really affordable price and are really practical for helping yourself in sports. Leap Fitness Group In this case we talking about a company that produces software with the intention of being real virtual personal trainers. Searching for the company name, you will be able to see different applications for similar purposes but with very specific objectives. Applications are totally free (with non-invasive advertising) and help in free-body training, try them! Edo Are you on a diet? Are you intolerant to any food? Would you like to know what the food or drink that you purchased is composed of? With Edo everything becomes very simple! With this app for health you can scan the bar code of any edible product with your smartphone's camera, and it will give you a lot of information. Before that, however, some data must be reported in the settings, such as weight, height, sex, but also food intolerances or preferences of a given diet (such as carbohydrates / proteins but also for vegans / vegetarians). After compiling and then scanning, the product technical sheet will be displayed on the screen; With strengths and weaknesses, if they respect intolerances or food groups and products that are probably better / compatible with one's diet or lifestyle. The nutritional table will also be displayed, with all the ingredients contained in the product. From my tests the difference with the data presented on it was very similar. My Therapy For those who have problems remembering when to take tablets or more generally to manage their health, this app will come to your rescue. This app for health consists of a kind of diary which, through notifications, helps to remember the taking of medicines, but not only, it is possible to add some information regarding the state of health of the individual, including medical data such as the pressure of the Blood or symptoms at a particular time. It is also possible to download a PDF monthly including the amount of drugs taken, so that you can view them together with a doctor. We personally believe it is very useful, even for children and especially the elderly, because the patient's doctor or relatives can offer him assistance at a distance, so as to induce him not to neglect his own care. My Therapy has been developed thanks to the help of medical institutions but also of users who, by sending an email to this address: 'support@mytherapyapp.com' can provide feedback for further improvements. Forest: stay focused Many people of this age, and in particular the younger ones due to their lack of willpower and their own dependency are unable to disconnect from technology, especially from their smartphone. After starting Forest it will be possible to create your own garden with numerous species of trees, which as long as the application remains open will grow from a first stage of seed to an adult plant. When you exit the application to use the smartphone in other areas the plant will start to die. Forest is free. Through the purchase in the app of the pro version it is possible to have additional functions for the price of € 2. It is the only purchase that can be made and thanks to it you can receive virtual coins through goals that are unlocked using the app. But be careful, Forest is an official partner with 'Trees for the future' which, through donations, plants trees in 5 different positions in Africa. For budgetary reasons, however, it is possible to sow up to 5 plants per user, except during some special events, so watch out for notifications! Let's help our planet together. My Calendar We would like to add this health app among the recommended reserved for a female audience. The application allows full control of the menstrual cycle, with all its strengths and weaknesses. In fact, through some probabilistic calculations, it is able to predict when the next menstruation will occur, but not only, in fact, through some emoticons it is possible to give a daily report of one's mood and of the symptoms attached. It is also possible to know the days when the probability of getting pregnant is greater. Privacy is very important, especially on certain aspects, and therefore it becomes appropriate to set a password to avoid viewing an unauthorized audience, and by saving to the cloud you no longer have to worry about losing your data. MySugrCompanion app Diabetes is one of the leading causes of death in the world, and it greatly affects the quality of life of patients, who have to be permanently aware of their sugar levels, but smartphones and smart watches can help make life easier. Until now, glucose meters and insulin pump worked separately, however the University of Virginia has developed several years ago an Android application that receives meter readings, calculates how much insulin you need and sends the data to the insulin pump Automatic. Now the research has gone further with MySugrCompanion? It is an app for smartphones that can be downloaded both from the Android market and from iTunes, which offers an interactive diary to control diabetes as a game. To achieve certain goals and win personal challenges you need to collect points by tracing your blood sugar, remembering the insulin to take and eating the right foods. Smart Blood Pressure (SmartBP) It is a smart tool for managing blood pressure measurements and monitoring progress. SmartBP is a blood pressure management app that allows you to monitor, analyze and share pressure data using your iPhone / iPod touch / iPad devices, Apple Watch (check compatibility requirements). Furthermore SmartBP can be connected to Apple HealthKit. With your data always at hand, you can participate more actively in the care of your health. Whether you have pre-hypertension or high blood pressure problems, SmartBP helps you monitor your progress and manage your blood pressure measurements to help you reach your goals. Features: - records systolic, diastolic, heart rate and weight. Body mass index (BMI), differential arterial pressure (PP) and mean arterial pressure (MAP) are automatically calculated. Now you can enable / disable weight monitoring. - Add quick notes (eg before dinner) and measurement data (eg sitting, left arm) using tags. - Keep and access all blood pressure measurements anywhere and anytime via Apple HealthKit. HealthKit is a useful tool to store health data from different sources in one place, so that they are well organized and accessible online. Avoid manual data entry and reduce errors by automatically uploading pressure measurements to HealthKit by automatically synchronizing with SmartBP. - Share blood pressure data with your doctor, healthcare professional or family members via email, SMS, Apple HealthKit. Create pressure reports in PDF format with data, graphs and statistics and share them with your doctor or healthcare professional. Compare graphs and statistics based on your tags side by side. - Analyze your progress with intuitive graphs and statistics (including average and periodic variability). Filter the analyzed data by useful tags to evaluate your progress and the effectiveness of medicines or lifestyle changes. 70. H-asia - Mobile Phones 1 71-72. New games releases_ November 2019 13. New games releases: November 2019 After having re-embraced Captain Price with Call of Duty Modern Warfare, pacified the Moon of Destiny 2 by the abominations that invaded our beloved satellite with Shadows from the Deep and shuttled between the alien worlds of Alcione with The Outer Worlds, we get ready in a month of November that promises to be just as intense. In the time window that starts from Halloween and reaches the Black Friday promotions that will precede the upcoming Christmas holidays, users of Microsoft and Sony's flagship consoles will be able to dive into the digital universes of titles such as Death Stranding, Need for Speed ​​Heat, Star Wars Jedi Fallen Order and Shenmue 3. Below is an overview with all the major video games destined to land on PlayStation 4 and Xbox One in November. Citadel Forged with Fire Developer: Blue Isle Studios Publisher: Blue Isle Studios Genre: MMORPG Release date: November 1st Platform: PlayStation 4, Xbox One Set in a fantasy dimension on the verge of collapse, Citadel Forged with Fire is an online role-playing game that, without boasting the popularity and budget of the most famous productions, promises to make the happiness of all fans of the genre. According to the authors of Blue Isle Studios, in fact, MMORPG lovers will be able to draw on an incredibly large number of weapons, equipment items, skills and spells with which to personalize their alter-ego. In the progression of the experience is also included a deep module for the creation and management of castles, with features not too dissimilar from those of sandboxes like Minecraft. Atelier Ryza Ever Darkness & the Secret Hideout Developer: Gust Publisher: Koei Tecmo Genre: J-RPG Release date: November 1st Platform: PlayStation 4 Atelier Ryza Ever Darkness & the Secret Hideout is the last Roleristic adventure of Gust that sees as protagonists Lent, Tao and Klaudia, three boys who will feel the need to appease their inexhaustible thirst for curiosity deciding to leave the comfort of their native village to embark on an extremely dangerous journey. The title will draw strength from the experience gained by the Japanese authors with the previous chapters of the ruin series of Atelier to show us in an extremely rich playful and narrative context, thanks both to the complex interactions between the main characters and the NPCs, and to an influence fighting system From Alchemy, a discipline that will allow each member of their party to evolve and specialize in powers, attacks and unique techniques. Just Dance 2020 Developer: Ubisoft Paris Publisher: Ubisoft Genre: Rhythm Game Release date: November 5th Platform: PlayStation 4, Xbox One The next chapter of Just Dance will fall on the tenth anniversary of the most famous videogame franchise on the planet: it's no surprise, then, if with Just Dance 2020 the authors of Ubisoft Paris will try to graft lots of new contents to the now consolidated formula of the series . From an exquisitely content point of view, Ubisoft's new digital effort will include 40 new hit tracks between world hits and viral phenomena on the Internet by emerging artists. With Just Dance 2020 we can also use the functions related to Sweat mode to monitor the calories burned and the time spent dancing to keep motivation high. Shadow of the Tomb Raider Definitive Edition Developer: Eidos Montreal Publisher: Square Enix Genre: Action Release date: November 5th Platform: PlayStation 4, Xbox One With the Definitive Edition of Shadow of the Tomb Raider, Square Enix allows all those who have not yet experienced the thrill of the latest action epic starring Lara Croft to retrace the exploits of the legendary adventurer. In fact, within the Definitive Edition, we find all the contents of the original story and the important additions represented by the seven expansions that have characterized the rich post-launch support, including the challenges offered by the La Forgia expansion and by all the Other activities and additions of DLC published from 2018 to today. The Elder Scrolls Online Dragonhold Developer: ZeniMax Online Studios Publisher: Bethesda Genre: MMORPG Release date: November 5th Platform: PlayStation 4, Xbox One Dragonhold is the last leg of the journey to the sunny lands of Elsweyr undertaken by The Elder Scrolls Online fans during the Dragon Season. The new major update from ESO introduces a completely new region of Elsweyr and a substantial injection of content among unique biomes to explore freely, missions to embark on to improve the equipment of one's alter-ego, Dragon Hunt events and challenges against legendary creatures. Valfaris Developer: Steel Mantis Publisher: Big Sugar Genre: Action Release date: 6 and 15 November Platform: PlayStation 4 (November 6), Xbox One (November 15) Starting from the very solid playful foundations represented by Slain Back from Hell, the authors of Steel Mantis propose us a new adventure with decidedly less horror tones but still destined to meet the tastes and needs of the many Run and Gun lovers like Metal Slug and Contra. Valfaris in fact projects us into a distant galaxy to make us interpret Therion, a fearless warrior who will have to challenge demonic alien beings to bring back peace among the inhabitants of his enclave. All this is topped off with intense battles against throngs of enemies and pure exploration sessions to be concluded in grand style with challenges against gigantic Bosses. Read the Valfaris review. Death Stranding Developer: Kojima Productions Publisher: Sony Interactive Entertainment Genre: Adventure Release date: November 8th Platform: PlayStation 4 After the rivers of ink and the mountains of keyboards sacrificed on the altar of the latest sci-fi epic by Hideo Kojima, with the Death Stranding project it is not really necessary to dwell on useless presentations. The title that will celebrate the return of Metal Gear's father after his separation from Konami already enjoys the favor of the millions of fans, who hope to rediscover that spark of originality and innovation that has sadly faded away in the course of this videogame generation now close to its conclusion. Despite the media omnipresence of Kojima, curiously we still know relatively little of the history of Death Stranding: most of the information shared by Kojima in these long months of waiting indeed concerns the role of the protagonist Sam Bridges (played by the actor Norman Reedus), the actions that we will be able to accomplish by exploring this dimension on the brink of extinction and the bond that we will be able to establish with other players through multiplayer functions to be deciphered. However, there are many questions we will be able to answer only starting from 8 November, in conjunction with the release of Death Stranding on PS4. Need for Speed ​​Heat Developer: Ghost Games Publisher: Electronic Arts Genre: Racing Game Arcade Release date: November 8th Platform: PlayStation 4, Xbox One The new act of the open-world arcade racing series from Electronic Arts that will celebrate the twenty-fifth anniversary of the Need for Speed ​​series will take us to Palm City to let us participate in the Speedhunter Showdown, an authorized event where we can show off their driving skills. Lurking on the highways of this vibrant metropolis full of events and places to explore, users of the new Ghost Games project will be able to break the rhythm of the 'legal' competitions that will take place during the day with adrenaline-fueled night-time challenges among pilots who, to climb Quickly the Showdown hierarchies, will do battle to the sound of doors, provided you can get rid of the grip of the Palm City police patrols. Golem Developer: Highwire Games Publisher: Sony Genre: Adventure Release date: November 8th Platform: PlayStation 4 After a long wait and a media silence that lasted almost two years, the authors of Highwire Games say they are now ready to launch Golem exclusively on PlayStation 4 with PS VR. The new virtual reality adventure of the software house composed of industry veterans who worked on the Halo and Destiny series focuses on the figure of a seriously ill boy who, by establishing a peculiar bond with a gigantic golem, will be able to see the world through its eyes. In the course of the adventure we will thus have the opportunity to engage battles against creatures belonging to a fascinating fantasy dimension and use the golem to freely explore the game world, both out of curiosity and to acquire hidden artifacts, with which we will be able to unravel the Mysteries that lie behind the protagonist's family. Bee Simulator Developer: Varsav Game Studios Publisher: Bigben Interactive Genre: Adventure Release date: 12 November Platform: PlayStation 4, Xbox One The unusual simulation adventure of Varsav Game Studios and Bigben Interactive allows us to observe the world through the eyes of a bee forced to leave its swarm to venture into the trees of a huge park of a fictitious metropolis inspired by New York. To give shape to this curious videogame experience, the authors of Warsaw have drawn inspiration from the adventures of Jenova Chen such as Flow and Flower, lowering everything into a context more open and devoted to action based on the missions we will have to complete to save our Nest from destruction caused by man. Star Wars Jedi Fallen Order Developer: Respawn Entertainment Publisher: Electronic Arts Genre: Action / Adventure Release date: November 15th Platform: PlayStation 4, Xbox One Developed by Respawn Entertainment (Titanfall and Apex Legends) with the supervision of Stig Asmussen (God of War 3), EA's new adventure will revolve around the figure of Cal Kestis, a young Padawan who, after escaping the purge that followed Order 66, we will flee. Once witnessed the birth of the Empire, our alter-ego will have to embark on a space odyssey that will lead them to explore some of the most iconic places in the Star Wars series, but giving us a way to discover their most hidden sides and observe them from a completely new point of view. The single-player game experience promised by the authors of Respawn will be pushed by the latest version of the Unreal Engine 4 and will be veined with soulslike elements, with a combat system centered on the use of the lightsaber and the discovery of the powers of the Force by By Cal Kestis. Unlike other Star Wars video games, therefore, Jedi Fallen Order will not allow us to choose 'Force alignment' but will offer a narrative experience linked to Cal's journey to embrace the Clear Side in order to become a Jedi. Tokyo Ghoul re: Call for Ada Developer: Three Rings Publisher: Bandai Namco Genre: Adventure Release date: November 15 Platform: PlayStation 4 Tokyo Ghoul re: Call to Exist is a new video game inspired by the Studio Pierrot anime adaptation of the popular Sui Ishida manga. The title gives players the opportunity to participate in a war between ghosts and humans to fight for both parties. Developed by the Three Rings under the auspices of Bandai Namco, King Call to Exist is the first title of the Tokyo Ghoul series to land in the West, a reason that encourages the writer to pay attention to the development of a pleasant, technical and narrative graphic scaffolding that forms the basis of the challenge without excluding blows between Ghouls and Investigators who fill the streets of Tokyo. Resistance Terminator Developer: Teyon Publisher: Reef Entertainment Genre: FPS Release date: November 15 Platform: PlayStation 4, Xbox One Terminator: Resistance is a single player sci-fi shooter developed by Teyon. The story of the Resistance broke away from the film Terminator Dark Destiny to tell the story of Jacob Rivers, a member of the Pacific Resistance who would be targeted by Skynet cyborgs for reasons unknown to him. Set thirty years after the nuclear apocalypse is released by the rebellious AI, Terminator Resistance will direct users to explore post-apocalyptic arrangements to forge alliances with victims and obtain resources to thwart the threats posed by cybernetic creatures from a new concept sent by Skynet to \u0027 terminate \u0027. 73-76. Videogames_ 7 scientific studies explore their potential-04 12. Videogames: 7 scientific studies explore their potential During the 1970s when Pong, a video game with extremely simplified black and white graphics depicting a ping-pong simulator, was the first video game to be marketed. Since that time, video games have gone through an ever-faster development and, today, there are dozens of gaming systems with millions of titles to play. As if that were not enough, the videogames have then landed on mobile phones and have conquered the internet. In this panorama, there are those who believe that videogames are an unhealthy pastime, with many more disadvantageous effects than benefits. In this article, instead, we will explore, with the help of 7 recent researches, how video games can be useful in different aspects of our lives, from increasing social skills, helping scientific research, to enhancing sports performance. 1) Videogames and decision making Some studies claim that videogames can enhance players' ability to make decisions. In this regard, the cognitive scientists of the University of Rochester have discovered that action videogames would be able to train people to make accurate and precise decisions quickly. A sample of subjects aged 18 and 25 was divided into two groups. Some have played an action game such as Call of Duty, others for a slower game like The Sims (real life simulation). Afterwards, they were asked to answer questions and make decisions about some problems. The results showed that those who had played action games had been 25% faster than others in coming to the solution of the questions. Moreover, video games can also improve other cognitive functions, as explained extensively in my other article. 2) Videogames and sports performances Do you think video game players are sedentary, overweight subjects who have never practiced a sport? Read this and you can only change your mind. For example, you will find that the American football champion Brandon Stokely of the Denver Broncos (famous Colorado team) performed some actions in the game that he had done hundreds of times before in a video game. Games like Madden NFL allow players to know the game patterns, actions and technical aspects of a specific sport (in this case, American football) that could otherwise only be learned on the pitch. In short, these games generate a simulation environment that allows athletes and coaches to practice and eventually change the ways in which they will play in the game. 3) Videogames and children Recent research shows that videogames can be a beneficial pastime for children and young people. The data, relating to the American population, report that around 97% of children play electronic games at least sometimes and that 65% of them do so in the company of others, making it a valuable socialization experience. Moreover, even if there is no shortage of violent and bloody games on the market, the same research has found that the most popular games among minors concern puzzle, sport or competition. 4) Videogames and depression in the elderly Video games are not only intended for younger audiences, but can also be useful for the elderly. According to research conducted at the University of California (San Diego), video games that combine fun and exercise can improve the symptoms of subclinical depression in elderly subjects. In the study, 19 elderly people with this type of depression played a game for the Wii for 35 minutes three days a week. Over a third of patients experienced a reduction in symptoms of more than 50%. Many of them also reported a significant increase in health-related quality of life and higher cognitive performance. 5) Video games and social skills Some studies have highlighted the potential of videogames to increase the social skills of players (here is a review of the research). In one of these researches, a part of the sample subjects played videogames with social components, another part played with non-social games. Those who had been assigned to the social game had then shown a greater propensity to intervene positively when another participant had been bothered, during the experiment, by an accomplice subject of the researchers. 6) Playing in favor of medicine Video games could also help fight some medical conditions, such as cancer. It is the goal of a game called Foldit, solve the puzzle in favor of science, developed at the University of Washington. It concerns the phenomenon of protein folding, as well as the design of new proteins. Predicting how a protein folds back (hence its structure) is one of the open problems in biology. Since proteins are involved in many diseases, knowing their structure could contribute significantly to the cure. The game displays a graphical representation of the structure of the protein, which the user can manipulate in order to find the most likely structure. Taking advantage of man's innate ability to solve a puzzle, added to the computing power of a computer, Foldit is a game in which everyone can compete in order to contribute to scientific research. 7) The link between videogames and violence If you are still uncertain about the possibility that video games can have a positive effect on your life, you are not alone. A review of 130 studies suggests the hypothesis that violent video games can increase aggression and decrease empathy. Craig Anderson, of the Center for the Study of Violence at Iowa State University in Ames, reports that there is evidence that these games lead to the development of aggression and violence. A completely different opinion is, for example, Christopher Ferguson of Texas A & M who instead reports that the negative effects of violent video games are generally very limited. In short, research in this area has not yet reached conclusive results. Having said all this, it is important to remember that video games, like potentially anything else, can also lead to problematic use. To get the maximum benefits mentioned above, you need to use them consciously and with due moderation. 77. Handelot Nov. '19_ Google and Android 10_01 Google: All Smartphones Must Upgrade to Android 10 by January 31 Android 10 has been available for sometime now, albeit primarily for Google’s Pixel line of smartphones. However, Google has mandated that the new operating system will soon be mandatory for all new electronic devices. As reported by XDA Developers, Google will only authorize GMS (Google Mobile Services) if the electronics supplier provides a build based on Android 10. This means that all phones released after January 31, 2020 will need to have Android 10 onboarded. Google Mobile Services are apps and software that come bundled with Android phones, like the Play Store, the Chrome web browser, and YouTube. The only exception granted so far is the Huawei Mate 30 which, due to a ban in the US, is sold without these services. Some consumers are commenting that the requirement is a sign of ageism. Older mobile phone users are less likely to make upgrades to new software immediately after release, and thus could put this demographic at a major inconvenience at the very least or, at the very worst, erode trust out of being forced to make changes that they could be ill prepared to make. This isn’t just Google being pedantic. To provide timely security updates for Android, Google requires the new OS as updates are now beginning to be modeled and built around it. Thus, new security features require every OEM to release its own build off the open source system. Restricting mobile access to music and cat videos is one way of holding mobile manufacturers’ feet to the fire. Additionally, it is somewhat funny that Huawei, which has more and more problems in connection with the ban issued by the Trump administration in the ongoing US-China trade war, has released the Mate 30 without the operating system that makes new security updates possible, when the very source of their distrust stems from accusations that their phones contain backdoors that allow for the surreptitious installation of spyware (possibly even by the Chinese government). . 78. HANDELOT PRODUCT REVIEWS- We can do a review of your product- just let us know and sent to us your sample_1!!!! 79-82. What is Citizen science and why itΓÇÖs important-04 6. What is Citizen science and why it’s important The actors of Citizen Science Increasingly, specialist researchers and the funds available to the scientific community are limited and in any case insufficient to tackle the problems connected to the monitoring and conservation of biodiversity at both local and regional levels. The direct involvement of citizens in the study and active conservation of biodiversity represents, from this point of view, a new, promising frontier. The acquisition of detailed knowledge on the biodiversity of an area can today be represented by the participation of a growing number of different subjects. One of the strengths of this process is the environmental sensitivity of citizens engaged in data collection in the field: people united by the desire to learn, participate and contribute. How can they make it happen? With the use of technology. In many parts of Europe the conservation of biodiversity makes use of the activity of a large number of groups and associations, which deal with the monitoring of large systematic groups (dragonflies, amphibians, reptiles), but also of small groups or individual species. What is the motivation of a citizen scientist in the environmental field? Investigations conducted in contexts with a certain tradition in this field show that there are many reasons why it is possible to decide to join a Citizen Science (CS) project. Most citizen scientists carry out their activities for the benefit of the community, being mainly motivated by the opportunity to socialize, make new friends and work in groups. Other important reasons are cultural enrichment (for example acquiring new skills and improving the state of one's knowledge). The quality of life and the individual well-being of the participants benefit, for which there is a positive involvement in favor of sustainability. At the global level, thousands of projects currently involve millions of individuals in the collection, organization, transcription and analysis of a huge number of scientific data related to many different topics, from microbiomes to insects, from water quality to galaxies. In this process, natural history museums play a central role in promoting participatory science activities and developing new forms of public involvement, also using mobile apps and technology support. How many types of Citizen Science exist? By their very nature, Citizen Science projects can be placed along a gradient ranging from pure scientific research to dissemination. They are able to make a valuable contribution to the improvement and increase of the level of knowledge and to individual cultural growth, in a historical moment characterized by an unprecedented biosphere crisis. Facilitating the scientific process and bringing the public closer to science are in fact two goals that are strictly interconnected and functional to each other. Recent studies have suggested various criteria to describe the different types of CS. Among these, one of the most widespread schemes identifies four types of projects, based on the growing involvement of participants: • contributory, • collaborative, • shared (co-creative); • extreme. Citizen Science contributive include those projects in which citizens simply make themselves available to collect observations, to wear sensors capable of recording environmental parameters during their usual movements or to enter data to the PC following precise indications. In collaborative CS citizens are more involved and are potentially able to interpret some scientific phenomena, while in the shared CS the involvement includes both the problem definition phase and the data collection phase. Finally, in the extreme Citizen Science the involvement of the participants includes every phase of the project, from the definition of the problem to the collection of data, to the analysis and interpretation of the results. Today there is a growing number of applications of the different types of CS, from environmental monitoring projects in metropolitan areas to the co-creation and management of projects with indigenous tribes in remote areas of the planet, based on the use of idioms. In such a vast panorama of solutions it is not easy to orient oneself and fully evaluate the efficacy and applicability of the CS in various contexts. More and more space is being given to the concept that the creativity of scientists can still produce many solutions, using what technology offers again, but also how much tradition and knowledge of local experts can offer, to devise ever-changing solutions. In any case, the scientific method, which remains the essential and central element of the discourse, is always the basis of every activity. Citizen Science International Associations In Europe, the CS is growing exponentially. In 2014, ECSA (European Citizen Science Association) was established, the European Citizen Science Association, based in Berlin. ECSA aims to identify, develop and promote best practices and CS excellence, develop and support a common approach at European level and expand political support in Europe, working closely with governments and existing realities and supporting the growth of national CS communities. In the immediate future there is also the will to develop CS programs of transnational dimension. Today ECSA is a fast-growing reality, with over 260 institutional members from 30 countries. In the same period the CSA Citizen Science Association, (international network) and the ACSA Australian Citizen Science Association were formed in the USA. ECSA works closely with other international associations in the promotion of projects and in the development of procedures and operating standards. This collaboration greatly strengthens the organizational and political capacity of the SC and lays the foundations for its ever greater consolidation, meaning not only the strengthening of scientific processes and standards, but also the ability to interact with the political component and direct choices based on data sets collected in a participatory and reliable manner. The first international scientific magazine in the sector, Citizen Science: Theory & Practice, was also recently born in the CSA. The magazine is open to researchers, computer technicians, conservation biologists, educators, urban planners, etc. With the aim of sharing the best practices to conceive, develop, implement, evaluate and support projects that facilitate public participation in science, in any discipline. The principles of Citizen Science One of the first actions promoted by the European Citizen Science Association through its working group 'Sharing best practice and building capacity', coordinated by the Natural History Museum of London, was the drafting of the 10 principles of Citizen Science, translated to date in 27 languages ​​to ensure the widest possible dissemination: • CS projects actively involve citizens in scientific activities that generate new knowledge or understanding. Citizens can act as contributors, collaborators or project managers and play a significant role in the project. • CS projects produce an original scientific result. For example, providing an answer to a research question or putting into practice conservation actions, management decisions or environmental policies. • Both professional scientists and the citizens involved benefit from taking part in CS projects. The benefits may include the publication of research results, learning opportunities, personal pleasure, social benefits, satisfaction with having contributed to providing scientific evidence for, for example, finding answers to issues of local, national and international relevance and, through these, have the opportunity to influence sector policies. • People involved in CS processes can, if they wish, take part in several phases of the scientific process. This can include developing research questions, developing a method, collecting and analyzing data and communicating results. • People involved in CS processes receive feedback. For example, how their data is used and what the results are in the field of political and social research. • The CS is considered a research methodology like any other, with limits and margins of error that must be considered and kept under control. However, unlike traditional research methods, SC provides opportunities for broad public involvement and democratization of science. • Data and metadata from CS projects are made publicly available and, where possible, the results are published in an open access format. Data sharing can take place during or after the project, unless there are security or privacy reasons that prevent it. • The contribution of the people involved in CS projects is officially recognized in the results of the projects and publications. • The CS programs are evaluated for their scientific result, for the quality of the data, the experience of the participants and the breadth of the social impact and on the sector policies. • CS project managers take into consideration legal and ethical aspects relating to copyright, intellectual property, agreements on data sharing, confidentiality, attribution and environmental impact of each activity. 83-86. Video games, virtual reality and medicine_ innovative combinations-04 10. Video games, virtual reality and medicine: innovative combinations How VR video games explore the symptoms and frustration of neurological diseases? In this articles we want to tell the story of Mary and how the use of video gaming helped her and so many others struggling with dementia. Video games and related technology, like this experience for VR, are used worldwide as a supplement to treatments (or to better understand) neurological disorders. Neurological diseases involve the brain, spinal cord and nerves, resulting in a wide range of physical, cognitive and emotional symptoms. If you ever talked to people involved in applying video game technology to neurological disorders, you can recall that they all have had a fascinating story to tell. ImmersiCare Mary is suffering from dementia and lives in Belmont View, a nursing home in Hertfordshire. Distressed and disoriented, it is carefully conducted by a healthcare professional in a comfortable chair. Once placed (although still visibly shaken), a virtual reality viewer is placed on the head. 'Ooh, look there', she immediately says with wonder. Mary is sitting on a virtual diorama of a seaside resort. The effect on his mood is exceptional: in a short time, she starts singing. Mary is present in a promotional video dedicated to the ImmersiCare experience, together with other residents of the nursing home who describe her as 'wonderful' and 'fantastic'. According to Alex Smale, CEO of ImmersiCare, it's always very exciting to watch people live virtual reality experiences because it makes them happy. 30 minutes of actual experience and emotions to give to people who can’t enjoy them. A typical ImmersiCare session lasts 20-25 minutes, during which the patient experiences three different scenes in virtual reality. Healthcare assistants are always present, to make sure that the patient is at ease and is never in any way upset). There is nothing that comes close to the satisfaction and stimulation that VR produces with so little stress and difficulty. In addition to eliminating the stress of physical movement of the patient, scenarios are available that are impossible to offer in reality, for reasons of cost or practicality, such as swimming with dolphins or going into space. The sense of calm that spreads during the VR experience can last for the rest of the day, even during the night. Not surprisingly, many residents enjoy the sessions daily. Dementia is a term that includes several diseases, such as Alzheimer's, Benson's Syndrome, Primary Progressive Aphasia and others. The precise symptoms vary from person to person, but what they all have in common is a significant memory loss. Confusion and mood swings are also common, as well as patients' inability to recognize family members and, in the later stages, even themselves. Moving into previously familiar environments, using everyday objects or communicating with others, with dementia, all become extremely challenging or even impossible tasks. Frustration and depression are very common symptoms in people living with dementia. The ImmersiCare system tries to help lighten this condition. Seeing one of the participants in the promotional video literally crying with joy when removing the viewer is a scene not to be easily forgotten. A trip so quick and simple, even if temporary, far from the nursing home is something that only virtual reality can allow. It is, as another participant in the same video describes it, 'like a free vacation'. As wonderful as it is to see people like Mary benefit from a similar therapeutic experience, it is extremely difficult to imagine exactly what it means to see the world through one's eyes. The symptoms of dementia are not always visible and are also difficult to explain to anyone who has never experienced it. Video games can play an important role in potentially overcoming this shortcoming. Before I Forget 3-Fold Games hopes to be able to do it with its first game, Before I Forget. Still in development, it puts the player in the role of Sunita, a fictional character with dementia. The player will feel her frustration, see her hallucinations and discover with her the life she has lived. The narrative designer Chella Ramanan explains the concept behind the titles saying that it is a narrative exploration game, centered on a woman suffering from dementia. The game drives it around the house, interact with objects and when they collect them, they trigger a memory. Working with medical professionals David Codling and Dr. Donald Servant, the small 3-Fold team is striving to make the experience as authentic and respectful as possible. Ramanan proudly recounts a game section that doctors found particularly representative of the disease: There is a sequence in which Sunita wants to go to the bathroom, but she has forgotten where she is. The player will then head to a door she has never seen before. But every time she opens it, she will bring it back to the same place. This makes us understand the confusion of the protagonist who does not know where these doors lead. It is really interesting to watch the players who are faced with the frustration of not knowing what is happening. This is usually what you try to avoid in a video game, or to frustrate players, but obviously in this case it is necessary to understand what dementia is. But frustration is not the only reaction this build is causing. Once the demo is over, people often become very emotional, remember their loved ones who live with dementia or are gone. Claire Morley, programmer and 3D artist, said that those reactions were intense enough. And that confirmed the need for what they were doing. Although it is a video game in the traditional sense, Before I Forget has the potential to be educational in the world where only a game or a similar experience can do. Inside out Multiple sclerosis is a disease that affects the central nervous system, consisting of the brain and spinal cord. Symptoms vary greatly, but often include difficulty walking, muscle stiffness and spasms, coordination problems, dizziness, fatigue and difficulty in processing visual information. It is not a terminal disease, but it is not curable and is progressive. Because of the wide range of symptoms that multiple sclerosis can bring and the great variability in the way it affects people, this disease is very difficult to understand. Enter Merck created the MS Inside Out. This is another VR experience, with a complete sensory version that includes external stimuli and a more traditional version in which some of the most common symptoms of multiple sclerosis are reproduced. Andrew Paterson, head of neurology and immunology at Merck's Biopharma company, explains that the experience is very effective and its use is not limited to members of the public, but is also used to educate neurologists and other medical professionals about the disease they are dealing with. However, more experiences are coming for multiple sclerosis, but also for other reasons. Although it is a product created and designed for the healthcare industry, MS Inside Out presents similarities with traditional video games, as it offers two different 'stories' to experiment using computer-generated graphics. One example is the story of Tom, for whom even a simple action like taking a toothbrush becomes a challenge because of the necessary motor coordination. The user with the viewer will try to take it, but in reality it will not succeed. And immediately it will become very, very frustrating. You can't do exactly what your eyes and your brain are telling you to do. What is shown on the screen is not synchronized with your actions. When the Inside Out team tested it and showed it to patients experiencing the same kind of experience, they claimed that it was a good representation of what they feel when they try to do everyday activities. Although less tangible elements, such as euphoria and fatigue are not yet represented with VR, Merran Boyd, who lives with multiple sclerosis, agrees that her experience with MS Inside Out has successfully emulated many of her symptoms. Merran Boyd and other millions of people dealing with neurological diseases, live the world from a variety of angles that each of us might find ourselves sharing. For example, recent research suggests, as reported by The Guardian, that over a third of men and almost half of women are at risk of developing diseases such as dementia or Parkinson's disease, or having a stroke. If we then add the fact that it is estimated that over 100,000 people currently live with MS only in the UK, and there are a myriad of other neurological diseases that we have not mentioned in this article, we begin to outline a clearer picture of this condition. ImmersiCare is the demonstration of the therapeutic potential that video game technology has when it comes to such diseases, a potential that has just begun to be exploited. Being able to give people like Mary a virtual world like the one we described, the insurmountable boundary between physical limits and the desire to be able to find oneself in such new environments at regular intervals, and without any stress, is miraculously overcome. At the same time, virtual worlds such as those created by 3-Fold and Merck offer the chance to experience what it means to live with neurological diseases, with all the frustration they entail. 89- HANDELOT TEN back 90. Invitation 91. handelot Road Trip powered by Smart Telecom 40. Offices Handelot FZC E LOB office no E-42G-12 Hamriyah Freezone Sharjah United arabic emirates PO BOX 53224 Poland HECC Sp. z o.o. A. Ostrowskiego 30/ 327 53-238 Wroclaw NIP: 8971756584 www.handelot.com
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